搜索资源列表
HLSLTexture
- 使用HLSL像素渲染器实现基本纹理的映射!有详细的注释-HLSL pixel renderer to use to achieve the basic texture mapping! Detailed notes
Direct3D_Tutorials_HLSL
- DirectX SDK下的C++ D3D的Sample入门的几个Tutorials程序。我把其中的3,4,5,6该成同样效果HLSL的着色器绘制。刚学HLSL的d3d入门的同人可以下下来看看。 开发环境 Visual Studio 2005.-Shader Rendering for DirectX SDK C++ D3DSample Tutorials 03 to 06
MFCInit_pixelshader
- DirectX 实现的基于HLSL的演示程序. 用vetex shader渲染一个立方体, 在MFC下支持鼠标,键盘操作.-DirectX achieve HLSL-based demo program. Vetex shader by rendering a cube, in the MFC to support mouse and keyboard operation.
SpotlightDemo
- Spot Light using HLSL
Beginning_D3D_programming
- This book explains the key elements of Direct3D programming and shows you how to create some more advanced effects based on shader programming with the new shader programming languages, such as Microsoft’s High-Level Shader Language (HLSL). Addit
HLSLtexiao
- HLSL语言是实现可编程管线着色程序的编程语言。HLSL语言具备高级语言所应有的特性,如变量、函数、结构化等。同时,HLSL语言的工作原理也和C++这样的高级语言一样,是将代码编译为“机器代码”之后再运行的。-Language is the HLSL shader pipeline programmable programming language. HLSL language with high-level language should have features such as varia
HDRtest
- HDR light with cubemap,模拟高动态光,成像背景在物体上,DX和HLSL-HDR Lith with cubemap,using DirectX&HLSL
cubicshadowmap
- 立体阴影贴图,点光源,directx&hlsl-cubic shadowmap,point light,directx&hlsl
fsource
- Engine Introduction Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components: * Kernel system, with scene manager, camera and simple
XNA_NormalMappingDemo
- 基于XNA的法线贴图算法(C#),其中的Shader采用HLSL语言-XNA based Normal map algorithm (C#), where Shader is coded by HLSL
TestRHW
- 一个2 D面片的渐变程序, 采用HLSL对像素进行操作-I do not know english
BasicHLSL
- 一个HLSL的顶点渲染器实现示例程序,渲染了一个茶壶,可供新手学习-An HLSL vertex renderer to achieve the sample program, rendering of a teapot, for novice to learn
D3D9NormalMapping
- // This demo implements tangent space normal mapping using a series of Direct3D // High Level Shading Language (HLSL) shaders. A single D3DX Effect file (.fx) // is provided with three techniques that implements normal mapping for each // of th
D3D9ParallaxNormalMapping
- // This demo implements tangent space parallax normal mapping with offset // limiting using a series of Direct3D High Level Shading Language (HLSL) // shaders. A single D3DX Effect file (.fx) is provided with three techniques // that implements
HLSLWavingGrassEffect
- 25/05/2005 : Demo ported to DirectX April SDK 2004 // - Batch Grass Vertex // - Use HLSL Vertex Shader to move grass // // - Grass texture used is a modified version of the ATI Grass Demo -25/05/2005 : Demo ported to DirectX April SDK 2004
HLSL
- 最新显卡测试程序,测试Shader3.0性能-New graphics test program, test the performance Shader3.0
HLSLTester
- wpf中effect可以自定义HLSL,需要安装directx支持才可以运行-wpf in effect can customize the HLSL, need to install directx support can run
HLSLProjectiveShadow
- 基于HLSL的ProjectiveShadow效果-HLSL effect on the ProjectiveShadow
BubbleShader
- Directx+hlsl实现的泡泡,非常漂亮,值得仔细研究,会为你的程序添色不少-Directx+ hlsl realization of the bubble, very beautiful, worthy of careful study, will add color to your program a lot
EffectTexture
- EffectTexture,描述的是用HLSL创建一个逼真的效果!非常适合初学者查看并练习!为以后用GPU编程打下更深的基础!-EffectTexture, describes the use HLSL create a realistic effects! Very suitable for beginners to view and practice! For future use of a deeper GPU programming based!