搜索资源列表
XNA_NormalMappingDemo
- 基于XNA的法线贴图算法(C#),其中的Shader采用HLSL语言-XNA based Normal map algorithm (C#), where Shader is coded by HLSL
OgreFileAnalyse
- 从一般的角度看好像没有必要定义文件系统,但是游戏的数据为了保密(特别是那 些资源文件:游戏图片、游戏音乐、shader脚本等),可能把所有的文件打包在一个文 件中,那么我们读取这个文件的时候,可以把它看成一个文件系统,因为其格式固定, 也有文件目录,文件数据等(例如n勺。-From the general point of view does not seem necessary to define the file system, but the game data in ord
Low-levelOpenGLshadinglanguageandtheHighLevelShade
- OpenGL 低级着色语言与高级着色语言-Low-level OpenGL shading language and the High Level Shader Language
XNA
- XNA学习笔记,共10章,XNA的介绍,创建一个简单的游戏pong,辅助类,游戏组件,XNA图形引擎,管理shader-XNA study notes, a total of 10 chapters, XNA presentation, create a simple game pong, auxiliary classes, the game components, XNA graphics engine, manage shader and so on
graphicsequencer
- 我精心收藏的shader特效 我精心收藏的shader特效 -I have carefully collection of shader effects I elaborate collection of shader effects I elaborate collection of shader effects I elaborate collection of shader effects
objread
- 每一个opengl都被连接到一个着色描述表上。着色描述表将所有的opengl调用命令连 // 接到device context(设备描述表)上,将opengl的着色描述表定义为hrc ,要让程序能 // 够绘制窗口的话,还需要创建一个设备描述表,windows的设备描述表被定义为 hdc, // dc将窗口连接到gdi(graphics device interface图形设备接口)。而rc-Each one opengl are connected to a shader des
ParticleSystem1
- From: http://clootie.narod.ru/delphi/download_custom.html ParticleSystem1 - unidirectional generator sample Main idea of this sample was to demonstrate right and wrong ways of generating uniform distribution of unit length vectors - so end-poi
TestTex
- 利用Shader处理纹理的例子,非常适合刚开始学习SHADER的用户-Examples of the use of texture Shader processing
VirtoolsBible
- Virtools圣经,只有部分章节,不过只有第三章和第六章以及关于Shader的一章,遗憾~-Virtools Bible, only some of the chapters, but only the third and Chapter VI, as well as a chapter on the Shader, sorry ~
RacorX
- 使用顶点着色器取代固定渲染管线中的IDirect3DDevice8::SetVertexShader() 的固定的着色过程。-Use vertex shader to replace fixed rendering pipeline in the IDirect3DDevice8:: SetVertexShader () fixed coloring process.
XEffects
- 这是利用irrlicht 3D游戏引擎开发的一些特效,像shader、等-This is the use of irrlicht 3D game engine developed by a number of effects, such as shader, and so on
DX9_HLSL
- DirectX的高级着色器实例,适合初学者。-Examples of high-level shader DirectX for beginners.
java.odt.tar
- Creates, compiles and links two simple shaders. The vertex shader mimics the fixed function * pipeline and computes standard model view projection transformations. The fragment shader sets * the colour of fragments by reading the current glCol
hm-mb86298-rev0-05
- Fujitsu embedded graphics controller (unified shader) databook contains full register programming information.
fangkuai_DXSDK_Aug09_dx9
- 简单的DX9shader程序,供新手学习,环境VS2008,09年8月DXSDK以上。-A simple DX9 shader program for newbies, need VS2008 and Aug09DXSDK.
Resolution_Independent_Curve_Rendering
- 分辨率无关的bezier曲线绘制。利用GPU,通过pixel shader绘制bezier曲线。特别适合绘制OpenType(TrueType)文字。-Resolution independent bezier curve drawing. Using GPU, drawing bezier curves by pixel shader. Particularly suitable for drawing OpenType (TrueType) text.
my_xfile_test_3
- 最经典的学习OPENGL FK 骨骼动画源码.更多游戏编程相关内容,如场景导入和管理,碰撞和物理引擎,刚性动力学,IK动画,场景编辑器,T&L和可编程SHADER,特效等,都可依照此例为基础扩展下去.NEHE的教程只是一个个分散的历程,但自己亲自动手写引擎的话,最好有一个基础的稳定架构,此例作基础比较合适.-The most classic of learning OPENGL FK skeleton animation source, the original author along the
CartoonEffect
- 卡通渲染效果框架的例子,高级着色器语言入门例子-Cartoon rendering of the example of examples of high-level shader language entry
Shaders
- This a shader code-This is a shader code
Shaders.for.Game.Programmers.and.Artists
- 这本书的重点就是shader-渲染,在3D游戏开发过程中,渲染是一个难点,也是一个重点,本书就是详细介绍如何渲染的书籍,从入门到高级。-the book is written for anybody who has some interest in the topic.Because the topics and techniques covered throughout this book are so varied,it is bound to be ofinterest to everyb