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render
- Render .NET is an 3D Photorealistic Rendering Library - REYES(RenderMan),Ray / Photon Tracing Architecture - Complex Models such Quadrics / Patches / Mesh... - Primitive / Displacement(True) / Surface / LightSource / Volume/Imager Shaders - Sampling
VolumeFog
- The Volume Fog sample shows the per-pixel density volumetric rendering technique. The fog volume is modeled as a polygonal mesh, and the density of the fog at every pixel is computed by subtracting the front side of the fog volume from the
OpenGL 阴影体积法绘制阴影 图形为球体
- OpenGL 阴影体积法绘制阴影 图形为球体,正方体,三棱锥,十字架,OpenGL rendering the shadow of the shadow volume method for the spherical graphics, cube, three pyramid, crosses
sliceomatic-2.3.zip
- UI for manipulating slices and isosurfaces over a volume. Control over color transparency, contours, and rendering techniques via menus. Original sliceomatic 1.0 for older versions of MATLAB is in the zip file.,UI for manipulating slices and isos
ShaderX7
- 著名的ShaderX系列第七本, Mobi文件kindle官方电子书, 非常适合阅读. 不再有pdf清晰度的烦恼.-Welcome to ShaderX7:Advanced Rendering Techniques, the latest volume in the cuttingedge, indispensable series for game and graphics programmers.This all-new volume is packed with a collection
Car
- 本人用c++ openGL写的一个汽车小程序,里面涵盖了简单的shader, 各种不同的光的渲染,skybox, 跟踪视角,天空视角, 碰撞体积-A car driving game programe which using c++ openGL, which covers a simple shader, a variety of light rendering , skybox, track angle view, sky view, the collision volume.
asm-240128-blue-lcd-dispaly
- 辅助说明: 代码交流 QQ59771230 email:choudaxian@163.com 注意事项: 1) LCD 指令中的TEXT GRAPHIC AREA SET效果是什么样的 2) LCD 指令中的MODE SET中的OR AND XOR 有图层的味道 3) DJNZ+指令C0H(DATA AND WRITE)与相同的数据时就会出错 4) CHAR ADN PIC分别清除 5) 几何图形绘制与实现图形 6) 菜单优化设计,结构体:
hrssystem-4win32-1.0
- HRS Reconstruction System This program build 3D model of object from range images. Program use modified volume reconstruction method for creating a model. In this method I replace difficult calculations on CPU with simple rendering on video card. -HR
osd
- 在屏幕上显示音量控制信息 调用Core Audio APIs 适应于vista win7-This sample uses the Core Audio APIs to implement an on-screen display that shows volume changes to the output stream that plays through the default audio-rendering endpoint device. The on-screen display a
lab8
- 此實驗中我們將量 測人的反應時間,由於人的反應時間遠比起內建CLOCK的週 期長的多,因此要對CLOCK做除頻的動作方可適用,並方便 於計數 器的計算與 七段顯示器的呈現。實驗內容為,當看到LED亮 起時,立 即做出反應將計數 器停 下,並顯示出當時計數 器之時間。計數 器以兩 位數 BCD counter來 實現並將結果 顯示於七段顯示器上。-Vo
twovolume
- 利用VTK显示两个体数据,已经编译通过,下载之后运行即可,希望能给以你帮助!-To display two Volume data in a rendering window!
1111
- 利用Glut库,编写一个OpenGL程序,实现以下功能: l 仿照课本2.4.3的例子,绘制若干OpenGL基本体素(三角形、三角形带、四边形、四边形带)构成的球体, l 可以控制改变球的数量和球的体积,来改变基本体素的数量以及顶点的数量。 l 可以通过改变glPolygonMode,切换是否填充所绘制的基本体素。 l 利用函数glutGet(GLUT_ELAPSED_TIME)(returns the time in milliseconds sinc
GPU-Gems3
- 给出了GPU的最新快照,详细描述了当今最新的GPU的内部架构,以及如何利用GPU的编程技巧。另外额外探讨了如何利用GPU的计算能力完成其他计算任务(CUDA)。-This third volume of the best-selling GPU Gems series provides a snapshot of today s latest Graphics Processing Unit (GPU) programming techniques. The programmability of
flow3j_source
- 用Java写的3D光流算法,即在三维图像序列上估计光流场。-Flow3J- 3D Optical Flow in Java. Flow3J implements an algorithm for the estimation of optical flow fields in three-dimensional image volume sequences. It also implements 2-D and 3-D scintillation rendering as a
DotNetVTK
- C#下vtk对三维超声体数据进行体渲染的一个例子,速度比较慢。使用了.net下的vtk。-C# under vtk the body rendering an example of three-dimensional ultrasound volume data, more slowly. Use net the VTK.
US3D
- 用visual C++编写的一个超声三维体数据渲染的小程序。vtk渲染的速度比较慢。但是效果还行。-Small program written in Visual C++ an ultrasound volume data rendering. VTK render more slowly. However, the results were OK.
graphics-image_performance
- 图形学上机实验:图形性能。利用GLUT库,编写一个OpenGL程序,实现绘制若干OpenGL基本体素、可以控制改变球的数量和球的体积、切换是否填充所绘制的基本体素、使绘制的球体旋转、统计绘制时间。此外包含详细的实验报告。-Graphics on an experiment: graphics performance. Use GLUT library, write an OpenGL program to achieve certain rendering OpenGL basic elemen
2009-0003
- 医学图像配准,2D_3D医学图像配准论文-In 2D-3D Medical Image Registration (MIR), preoperative 3D CT images are registered with intraoperative 2D X-rays images obtained by fluoroscopy or Electronic Portal Imag- ing Devices (EPID). 2D-3D MIR is established by compu
VTK中的体绘制方法
- 可以看看,通用的体绘制方法。参考通用方法修改自己的资料(You can see the general method of volume rendering.)
volumeRender
- 图像处理中的体绘制操作,生成一个图形界面,用户通过鼠标点击需要体绘制的区域从而进行体绘制(Volume rendering operations in image processing to generate a graphical interface, the user clicks on the body needs to draw the region with a mouse to body mapping.)