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文件名称:1111
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利用Glut库,编写一个OpenGL程序,实现以下功能:
l 仿照课本2.4.3的例子,绘制若干OpenGL基本体素(三角形、三角形带、四边形、四边形带)构成的球体,
l 可以控制改变球的数量和球的体积,来改变基本体素的数量以及顶点的数量。
l 可以通过改变glPolygonMode,切换是否填充所绘制的基本体素。
l 利用函数glutGet(GLUT_ELAPSED_TIME)(returns the time in milliseconds since glutInit or the first invocation of the function)统计绘制时间-By Glut library, write a OpenGL program, the following functions: l follow textbook examples of 2.4.3, a number of OpenGL to draw the basic body hormone (triangle, triangle strips, quadrilateral, quadrilateral zone) constitutes the sphere, l can control the change in the number of balls and the volume of the ball to change the basic number of voxels and the number of vertices. l can change glPolygonMode, is populated by switching the basic voxel rendering. l using the function glutGet (GLUT_ELAPSED_TIME) (returns the time in milliseconds since glutInit or the first invocation of the function) Statistics drawing time
l 仿照课本2.4.3的例子,绘制若干OpenGL基本体素(三角形、三角形带、四边形、四边形带)构成的球体,
l 可以控制改变球的数量和球的体积,来改变基本体素的数量以及顶点的数量。
l 可以通过改变glPolygonMode,切换是否填充所绘制的基本体素。
l 利用函数glutGet(GLUT_ELAPSED_TIME)(returns the time in milliseconds since glutInit or the first invocation of the function)统计绘制时间-By Glut library, write a OpenGL program, the following functions: l follow textbook examples of 2.4.3, a number of OpenGL to draw the basic body hormone (triangle, triangle strips, quadrilateral, quadrilateral zone) constitutes the sphere, l can control the change in the number of balls and the volume of the ball to change the basic number of voxels and the number of vertices. l can change glPolygonMode, is populated by switching the basic voxel rendering. l using the function glutGet (GLUT_ELAPSED_TIME) (returns the time in milliseconds since glutInit or the first invocation of the function) Statistics drawing time
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