搜索资源列表
Color_pseudo-random_array_in_the_application_of_th
- 是采用伪随机编码结构光照明主动视觉技术,用编码结构光照明被测场景,实现动态三维场景的重建-Is a pseudo-random coding structure using active vision lighting techniques, using coded structured light illumination measured scene, dynamic three-dimensional scene reconstruction
Indoor-three-dimensional-environment
- 设计一个室内三维环境, 并利用OPEN GL展示它的三维效果。 要求: (1)包含基本的实体元素:球、多面体、锥体、柱体、曲面等; (2)有全局光照效果和纹理功能; (3)程序具有交互功能. -Three-dimensional design of an indoor environment, and demonstrate its use OPEN GL the three-dimensional effect. Requirements: (1) contains the
OpenGL
- OpenGL游戏开发中的例子,实现了光照,纹理映射等,另外还附带了开发库-OpenGL game development examples to achieve illumination, texture mapping, in addition to libraries with the development
3d-restruction
- 目的 利用 CT、 MR等获得的图像 ,重构出器官、 骨骼或组织的三维形体 ,帮助医生诊断、 治疗或制订手术方案。方法hear2Warp 算法通过将三维数据场的投影分解为错切变换( shear ) 和变形变换(warp)两步来实现三维重建 ,显著减少了计算量。先对体数据进行错切变换 ,然后在错切空间根据阈值法获取三维表面 ,根据光照模型得到三维表面的亮度 ,最后通过变形变换得到最终的结果图像。-The purpose of the use of CT, MR and other availabl
startingdirctlyfromthesource
- 直接光是从光源出发,直接照射到物体表面,由于物体问的遮挡和光源照射范围等因素,直接光照变化非常剧烈,分布很不均匀。而间接光照是由直接光照射到物体表面后,经过多次反射、折射产生的,因此。每个方向都有来自环境的间接光照,而且在空间的分布比较均匀,没有剧烈的变化,属于光照中的低频成分。由直接光照和间接光照产生的物体表面的光照效果可以统一表示为-Just starting directly from the source, direct exposure to the surface, due to o
__How_to_B15116112112002
- This a software utility. It provides auto attendance management system using face detection technique. Now a day’s many utilities provide face detection system but not intelligent. Our project is more intelligent, cost less and very easy to configure
Light
- 用opengl编写的一个光照算法的例子,相当的经典,对初学者帮助很大。-Written using opengl example of an illumination algorithm, quite a classic, for beginners helpful.
guangzhao
- VC光照实例-An instance of an illumination
li9_1
- 图像配准就是将不同时间、不同传感器(成像设备)或不同条件下(天候、照度、摄像位置和角度等)获取的两幅或多幅图像进行匹配、叠加的过程,它已经被广泛地应用于遥感数据分析、计算机视觉、图像处理等领域。-Image registration is the different time, different sensors (imaging equipment), or under different conditions (weather, illumination, camera position a
lightmaterial
- 了解和掌握设置光照和材质效果 场景光照不变,小球的材质不同,小球的显示效果各不相同-Understand and master the material effects of light and set the scene illumination constant, small balls of different materials, small balls of different display
getPDF2
- 本文提出了一种新的车辆许可证盘子识别,并在此基础上提出了一种自适应图像分割方法-In this paper, a new algorithm for vehicle license plate identification is proposed, on the basis of a novel adaptive image segmentation technique (Sliding Windows) in conjunction with a character recogni
Graph
- 图形学完整课件,包括光栅图形学,图形裁剪,基本几何,二维几何,图形变换,三维几何,几何造型,光照模型,曲线与曲面,曲线拟合与双圆弧逼近,交互技术等。-Graphics complete courseware, including raster graphics, graphic cut, basic geometry, two-dimensional geometry, graph transformation, three-dimensional geometry, geometric mod
ANN
- MLP-OpenCV. Skin Detection Under Changing illumination using Neural
OpenGL
- 手把手教你初始化光照模型及视图模型转换设置后开始实际的绘图,设置背景颜色,设置明暗模型等等。-Taught you how to initialize the model and view model of illumination change settings after the actual drawing, set the background color, set the shading model and so on.
lightmodel
- 利用visual studio 2005 opengl 实现光照模型。简单的实现光照模型。-Achieved using visual studio 2005 opengl illumination model. Simple illumination model implementation.
OpenGLGameDevelopersGuideChinese
- OpenGL中文游戏开发指南一部:详细讲了OpenGL基础编程、复杂建模、特殊光照处理、帧缓存和动画的知识!-Guide to a Chinese game developer OpenGL: OpenGL basic details about the programming, complex modeling, special illumination, frame buffer memory and knowledge of animation!
imageenhancement
- (论文)传统的小波增强算法应用于光照不足或不均匀的图像时处理效果一般,针对该问题提出了基于小波变换的图像增强新算法-(Paper) used in traditional wavelet enhancement algorithm inadequate or uneven illumination image processing effects generally, for the problem based on wavelet transform new algorithm for ima
FaceDetection
- 对图像进行光照补偿,再利用肤色对其进行人脸检测,二值化,值得一看!-Illumination compensation of the image, and then carried out using skin color of their face detection, binarization, worth a visit!
HT46C64
- 基于HT46C64的紫外线照度仪C语言程序,可能有不足之处,希望对大家有用-UV illumination of instrument-based HT46C64 C language program, there may be inadequate, we want to be useful
MouseAndLight
- 此程序绘制了带6个纹理的立方体,明实现了键盘和鼠标控制,其中键盘控制如下: L :控制光照光照 ←:向左旋转速度增加 →:向右旋转速度增加 ↑:向上旋转速度增加 ↓:向下旋转速度增加 PgUp:立方体向屏幕里移动(离观察者越来越远) PgUp: 立方体向屏幕外移动(离观察者越来越近) 鼠标控制如下: 右键:控制光照 左键:按下左键时可以进行立方体的拖拽使之旋转 -This program drew a cube with 6 textures, cle