搜索资源列表
九.OpenGL软件包实现光照明模型
- 本程序是完成图形学中关于光照模型的示例,通过本人编译通过,可以运行!-the procedure is completed graphics on the sample illumination model, I compile, run!
LMSJ技术
- 使学生掌握凸多面体的Roberts消隐法,掌握三维图形的深度缓存算法消隐技术,了解多边形区域的排序算法和列表优先算法的消隐技术。掌握利用简单光反射模型进行三维图形的明暗处理。了解整体光照模型、光透射模、光线跟踪算法,了解物体间的漫反射-enable students to master the convex polygon Roberts blanking France, grasp the depth of 3D graphics algorithms hidden cache technol
ogl_lighting
- 使用vc编写的opengl程序,主要模拟了光照系统,一个光源不停旋转,照射三个不同的平面-use opengl vc prepared by the procedure, mainly to simulate the illumination system, a constantly rotating light source, irradiation three different plane
le7
- 应用VC++6.0编写实现纹理过滤器、基本的光照和键盘控制等特效的一个正方体转动的小程序-prepared to achieve texture filters, and basic keyboard illumination control effects of a rotating cube of small programs
中天人力资源管理系統
- 感应IC卡电脑考勤、门禁、售饭一卡通管理系统是基于我公司开发生产的ESW型智能卡记录器所具有的对持卡人刷卡卡号、时间、次数进行读取贮存等功能,并能通过电脑网络通讯方式将其所记录贮存的数据传输给电脑,再由软件人员结合各企事业单位的有关考勤、门禁、售饭等管理制度,编写相应的管理软件,对原始打卡数据进行电算处理,得出管理者所需要的各种数据和报表的一个管理实现过程。本系统具有一机多用(MR350记录器既能作考勤机、售饭机又可同时或单独作门禁机使用)、一卡多用(IC/ID卡既可作为考勤卡,又可同时作为工卡
jl_ball_01
- 用vc实现得关于球体建模,实现基本得三维变化,旋转,缩放,透视,平移等,还加入光照功能-with vc achieve in on the ball modeling, three-dimensional realization of fundamental changes in, rotate, zoom, perspective, translation, also joining illumination function
Lstipple
- 用OpenGL应用图形接口实现旋转的球体 同时涉及到纹理.光照方面的知识,希望初学者用心学习!-with OpenGL graphics application interface while rotating the ball to the texture involved. Illumination of knowledge, beginners intention of learning!
shiji3
- 球的光照模型,对于理解计算机图形学上面的光照反映很有帮助-ball illumination model for understanding computer graphics above reflect the light helpful
simple_lighting
- opengl高级渲染语言可以允许用户自己在shader编程实现自己的光照代码.本代码摈弃了opengl传统的光照编程,在fragment program实现了phone光照模型。vc7.1+opengl2.0-opengl advanced rendering language allows users in shader programming their own illumination code. the code of opengl abandon traditional illumin
IC_shitang
- IC卡饭堂售饭管理系统源码,内有相关说明,-canteen EL keyboard Illumination IC card management system source code, which is related note,
Graphic7.8ray
- 这是我的图形学的3D大作业,使用MFC的图形界面,使用了局部光照模型,透视投影等。-This is my big 3D graphics operations, the use of MFC graphical interface, the use of the partial illumination model, such perspective projection.
MySdiOpgl
- 实现了光照控制,纹理映射,透明物体,弹簧制作、三维旋转等诸多功能。-achieve illumination control, texture mapping, transparent objects, spring production, 3D rotation and many other functions.
experiment5
- 1,画一个三棱锥(或三棱柱)穿透一个立方体,并用Z_buffer算法消隐,其中立方体和三棱锥的各个面用不同的颜色表示 2,用动画实现穿透的全过程并且实现光照 立方体可以旋转运动 三棱锥可一上下穿透 关键词:Z缓冲器算法 Z向深度缓存算法 Z_buffer Phong光照模型 -a painting a three pyramid (or three prism) penetrating a cube. Z_buffer algorithm using hidden, cube an
AUXDEMO
- opengl的光照和坐标展示模型-opengl of illumination and display coordinates model
Light_Field_Rendering
- 关于场景混合绘制中协调几何场景和图像之间光照关系的论文-drawing mixed on the scene to coordinate geometry scene illumination and image among the papers
radiosity_src
- 基于directx的实现光照代码。工具VS2003-based on the achievement of illumination directx code. Tools VS2003
Spot
- 该程序实现了光源对物体的照射渲染,随着键盘鼠标的交互,可以控制光源的移动,同时对物体的光照效果发生改变。-the realization of the source object to the exposure exaggerated, with a keyboard and mouse interaction, can control the movement of light, the illumination of objects effect change.
cg007
- 这是一个用vc++编写的室内三维环境程序,包括球,多面体等基本实体元素,有全局光照效果,可供初学者参考-vc prepared with the three-dimensional indoor environmental procedures, including football, polyhedrons and other basic elements entities, a global illumination effects, the reference for beginners
Computer_Graphics_Algorithm
- 该程序实现了图形学中的一些算法,如画线、画圆,填充、直线多边形、扫描转换,扫描线消隐算法以及一个简单的Gouraud光照模型。-the realization of a number of graphics algorithms, painting lines, the Circle, filling, linear polygon scan conversion, Lines scanning algorithm and a simple scan illumination model.
xzlft
- 用opengl实现的的一个光照立方体,能够进行旋转,实现不同矢量不同角度下的光照效果。-use opengl the realization of a light cube, is capable of rotation, Vector achieve different under different angles of illumination effects.