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Based-on-contour-extraction-and-adaptive-cell-deco
- 基于轮廓提取和自适应单元分解的水泥颗粒三维重构Based on contour extraction and adaptive cell decomposition of three-dimensional reconstruction of the cement particles-Based on contour extraction and adaptive cell decomposition of three-dimensional reconstruction of the ceme
brownian_2d
- 2D brownian motion , brownian motion is a particle motion wich simulate the random force of particles
cppfrance_FEU-ARTIFICE-OPENGL-PARTICULES___Page.z
- fareworks système of particles-fareworks système of particles
Particles
- 由visual studio XNA 3.0 所撰寫的程式,可始用於xbox 360 與pc 遊戲程式開發.实现了简单的粒子系统-From the visual studio XNA 3.0 code written can be the beginning of the game for the xbox 360 and pc programming. To achieve a simple particle system
Ch23p1_SimpleWater
- This some code to make some particles all nice a pretty for directx-This is some code to make some particles all nice a pretty for directx
Imageicles
- 基于图像的颗粒物检测研究Image-based detection of particles-Image-based detection of particles
adda_1.0
- DDA(离散偶极矩方法)计算各种形状的粒子散射问题,源程序是C语言编的-DDA (Discrete dipole moment method) calculation of scattering particles of various shapes, source code is compiled by C language
brdf
- 基于半无限均质分层介质的双向反射率函数模型(Mishchenko)的精确数值解,为Fortran语言代码。该均匀介质由任意形状,随机取向的颗粒构成。该双向反射率分布函数适用于土壤和雪/冰。文件spher.f 借助于Lorenz-Mie理论计算多分散球形颗粒的Legendre扩散系数。文件refl.f 计算反射率函数的傅立叶组分。而interp.f 计算任意太阳—传感器条件下双向反射率函数。-Semi-infinite homogeneous layered media based on bi-d
Particle-snow
- 这是一个游戏场景开发中经常用到的粒子雪部分的开发源码。其中的每个部分都封装为类。有利于学习和研究。-This is a game development scene in the snow particles are often used part of the development of source code. In which each part of the package as a class. Conducive to learning and research.
Bticles
- 图像参数BP网络之岩石颗粒体积估算BP network of image parameters estimated volume of rock particles-BP network of image parameters estimated volume of rock particles
Mie_xscan
- 基于Mie散射理论对壳核结构的粒子的光学参数进行模拟-Mie scattering theory based on the structure of core-shell particles to simulate the optical parameters
pso
- 一个java编写的粒子群程序,可自行设置多个参数,并有图像跟踪粒子运行状态,已经在Eclipse上测试通过。-A java program written in particle swarm, are free to set multiple parameters, and image tracking particles running, has been tested on Eclipse.
Silverlight--TX_LZ
- Silverlight C# 游戏开发:绚丽的粒子特效-颜色粒子-Silverlight C# Game Development: brilliant particle effects- color particles
particle
- 利用VC++编写的一个粒子系统,各种小键盘控制粒子的运行方式,各种外观。-Written in VC++ using a particle system, a variety of small particles keyboard operation mode, a variety of appearance.
constriction_hexiaofei
- 这个Constriction pso 界面提供了10个可选择的测试函数,在界面可以输入粒子数和维度以及迭代次数,同时界面将输出全局最优和得到当前最优所需的迭代次数。里面有一个TXT文档有一些操作说明;-The Constriction pso interface provides 10 selectable test function, can enter the number of particles in the interface and the dimensions and the nu
Molecular
- This Monte Carlo simulation in the field following a variety of particles guided by the force of the efficiency of the procedure-This is Monte Carlo simulation in the field following a variety of particles guided by the force of the efficiency of the
liziqunsuanfa-faxianlujing
- 搜到的vc++6.0代码,改造了一下基本粒子群,求路径的-Search code to vc++6.0 and transform a little group of elementary particles, find the path
MATLAB-code-for-particle-clustering
- 本代码为自编的粒子群聚类MATLAB代码,有一定的参考价值-The code for clustering the particles self MATLAB code, there is some reference value
Texture-image-segmentation
- 纹理图像分割,主要针对有纹理的岩心岩屑颗粒进行分割-Texture segmentation, textured cores targeted to segment debris particles
pso1
- 某些实际问题的优化目标是求所有的局部最优解, 即求解多峰寻优问题, 为了求解多峰优化问题, 提出了改造的微粒 群优化算法. 尽量减少微粒群算法中的全局因素, 从而增大其局部因素, 同时采用变步长方法增加微粒的多样性. 并给出了该算法 的原理和步骤. 仿真实验表明该算法概念清楚, 计算简单, 具有很好的局部寻优特性, 可应用求解于多峰寻优问题. 另外还给出了几 个运算实例和与其它优化算法的比较.-Some of the practical problems the optimizati