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liziqun_tanli
- 在粒子群算法运行中,容易出现局部最优,为此设粒子本身有弹力,在聚集的同时散开,避免早熟现象的出现.-Particle swarm optimization in operation, prone to local optimum, for which established itself elastic particles, dispersed in the gathering at the same time to avoid the emergence of the phenomenon o
Advanced_particle_system
- HLSL和DX的高级应用,是旋转粒子效果的实现。-Advanced HLSL and DX application, is the realization of the effect of rotating particles.
200707171152095454
- 基于“粒子”滤波器的复杂环境下头部跟踪算法。-Based on the " particles" of the complex filter tracking algorithm under his head.
Micron_DDR
- DDR2 SDRAM 颗粒初始化以及读写操作时序-Particles as well as the DDR2 SDRAM initialization timing to read and write operations
hdakldjajd
- VC++编程实现对曝光不足照片的修复。 根据照相的一般原理:物体反射的光线经过透镜投影到胶片上,胶片上的感光颗粒根据光线的强弱做出不同程度的分解从而显现出不同的颜色。当没有使用闪光灯或暴光时间过短而造成照片曝光不足时,照射在胶片上的光线强度不够或照射时间过短均会使感光颗粒分解不完全,冲洗出来的照片就会发暗。 -VC++ programming to achieve the repair underexposed pictures. In accordance with the general
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- 双精度T矩阵法计算一定取向的非球形粒子的算法-Double precision T-matrix code for nonspherical particles in a fixed orientation
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- 双精度T矩阵法计算随机取向的非球形粒子的散射特性-Double-precision T-matrix code for randomly oriented nonspherical particles
particles
- Particle System : c++ and directx
asamin_1[1].36.tar
- 模拟退火算法,模拟退火算法来源于固体退火原理,将固体加温至充分高,再让其徐徐冷却,加温时,固体内部粒子随温升变为无序状,内能增大,而徐徐冷却时粒子渐趋有序,在每个温度都达到平衡态,最后在常温时达到基态,内能减为最小。-Simulated annealing algorithm, simulated annealing algorithm derived from the principle of solid annealing, heating the solid to the full hig
ionCEM_wBG
- Estimates the incident charged particle energy based on arrival time information, specially valid for medium high energy (~MeV) particles
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- 一个3D小游戏,有场景,人物,粒子,UI。VC2005+DX9开发-A 3D game, there are scenes, characters, particles, UI. VC2005+ DX9 development
ripsample
- 游戏开发中的粒子系统实现VC++源码,包含注释-Game development system of particles in the VC++ source code, including the Notes
Particle Demo
- OpenGL粒子系统演示程序,可以调节粒子系统粒子的各种参数.-OpenGL Particle System Demo, particle system can adjust the various parameters of particles.
spheresc
- 用matlab计算圆形粒子Mie散射的程序-Matlab round particles with Mie scattering calculation procedures
MissileLaunch
- 本程序是一个导弹发射过程的粒子程序,可以通过不同视角观察导弹的发射情况,程序中还添加了粒子特效,对于想学习opengl粒子特效的来说绝对是一个好的例程-This procedure is a missile launch procedures for the process of particles can be observed through the different perspectives of the missile launches, the program also adds p
17869350fire_boy37
- 粒子火焰 FirePartice 经典的blur算法的应用-Classic flame FirePartice particles blur algorithm application
marching_cube
- 移动立方体marching cube算法 由粒子生成网格,通常都是用marching cube技术-Marching cube algorithm for mobile cube particles generated by the grid, usually with technology marching cube
elasticmodulus
- 本代码用Eshelby方法计算多种添加颗粒的复合材料的弹性模量。此方法为常用的计算复合材料的方法,其添加可为纤维或颗粒。并且可以随意改变添加物的含量。还附送了其他两个经验公式-this method is to calculate the Elastic modulus of composite with fibers or particles using Eshelby theory.
Direct3D-game
- 使用direct3d制作的小游戏,使用粒子实现火光喷射-Produced using direct3d game, the use of particles to achieve spray fire
BondMie
- 奈米柆子電磁散射,可計算單一的奈米粒子及殼形奈米粒子,可計算不同粒子的大小,金屬,介電質均可-柆sub-nanometer electromagnetic scattering, calculate a single shell-shaped nano-particles and nano-particles, calculate the size of different particles, metal, dielectric can be