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matlab_tracker_dist.tar
- matlab tracker dist is about track virus particles in a time series of images Ivo Sbalzarini, Feb. 12, 2003 Institute of Computational Science, Swiss Federal-matlab tracker dist is about track virus particles in a time series of images Ivo Sbalzarin
c
- NAME: track PURPOSE: Constructs n-dimensional trajectories from a scrambled list of particle coordinates determined at discrete times (e.g. in consecutive video frames). CATEGORY: Image Processing CALLING SEQUENCE: result
d
- NAME: track PURPOSE: Constructs n-dimensional trajectories from a scrambled list of particle coordinates determined at discrete times (e.g. in consecutive video frames). CATEGORY: Image Processing CALLING SEQUENCE: result
TextureMappingAndParticalSystemSimulationOfTheFlam
- 对不规则模糊物体模拟是计算机图形学研究的热点问题之一,其中火焰是一种常见的涉及面较广的自然现象,因此火焰模拟具有重要意义。本文提出了一种基于粒子系统和纹理映射以及OpenGL混合技术的3D火焰模拟模型,本方法采用特定的几何造型作为基本粒子,既能提高绘制速度又能降低计算量,并通过粒子混合实现了火焰不同区域颜色的变化,同时反映了其中温度的差异。另外该方法还反映了风力对粒子系统的影响。实验结果表明,利用该方法模拟的火焰逼真,占用资源少,能较好地满足多种场合的实时绘制需要- Pairs of ir
j-d
- 引入外场F为正负个一半时间时,粒子流随扩散系数的变化关系-The introduction of field F plus or minus one half of the time, the particles flow with the changes in the relationship between the diffusion coefficient
Identification_smoke
- 烟雾粒子的识别及其激光散射特性的 蒙特卡罗模拟-Identification of the smoke particles and the laser scattering of Monte Carlo simulation
Particles
- 一个粒子类,效果非常不错。可以参考一下。-a particle code, it s very cool.
ParticleSystem
- 转载一个简单的粒子效果实现,便于学习粒子系统也可直接使用到自己的程序中。作者在他网站上做了个例子程序 http://www.jhlabs.com/java/particles.html-a simple particle system
chengxu
- 本程序应用了取两次阈值、基于特征的逻辑、二值形态学和相连成分的标识,确定了钢的显微图像中颗粒的边界,标识了不同的颗粒。-This procedure applies to take the two threshold values, based on characteristics of logic, binary morphology and connected component labeling, to determine the microstructure of steel grain
19-Particles
- theory and implementation of particle filters
asda
- 这是利用asphyre310制作的粒子系统,可随意编辑粒子的个数、生命周期、产生速率及每个粒子的初始速度和方向、旋转速度和加速度、重力、颜色等等信息,从而方便地制作爆炸、喷泉、下雪、焰火等令人称奇的效果,编辑好后更可以方便地在程序中调用!-It is produced using asphyre310 particle system, are free to edit the number of particles, the life cycle, production rate and the
openglBloodshedsimulation
- 本文在认真分析和总结目前国内外流血模拟的基础上,结合游戏、电影等虚拟场景需求和应用,以友好的交互性、真实感和实时性为目标,利用粒子系统的基本原理和物理学的基本知识,实现了对流血粒子系统的模拟。首先分析流血粒子,对粒子进行实体建模。然后分析其运动规律,进行行为建模。最后考虑实际情况运用纹理映射技术和背景载入技术进行物理建模,从而实现了流血模拟的整个过程。-This article summarized in a careful analysis and bloodshed at home and
Particles
- 一个粒子系统生成程序,效果不过,本来学习时用-A particle system, procedures, results, however, have been learning to use
mnth
- 模拟退火算法来源于固体退火原理,将固体加温至充分高,再让其徐徐冷却,加温时,固体内部粒子随温升变为无序状,内能增大,而徐徐冷却时粒子渐趋有序,在每个温度都达到平衡态,最后在常温时达到基态,内能减为最小。根据Metropolis准则,粒子在温度T时趋于平衡的概率为e-ΔE/(kT),其中E为温度T时的内能,ΔE为其改变量,k为Boltzmann常数。用固体退火模拟组合优化问题,将内能E模拟为目标函数值f,温度T演化成控制参数t,即得到解组合优化问题的模拟退火算法:由初始解i和控制参数初值t开始,对
tracking.tar
- tracking particles in scientific research works-particle tracking
1124345436765564
- 粒子滤波(PF: Particle Filter)的思想基于蒙特卡洛方法(Monte Carlo methods),它是利用粒子集来表示概率,可以用在任何形式的状态空间模型上。其核心思想是通过从后验概率中抽取的随机状态粒子来表达其分布,是一种顺序重要性采样法(Sequential Importance Sampling)。简单来说,粒子滤波法是指通过寻找一组在状态空间传播的随机样本对概率密度函数 进行近似,以样本均值代替积分运算,从而获得状态最小方差分布的过程。这里的样本即指粒子,当样本数量N→
fire
- 模拟退火算法来源于固体退火原理,将固体加温至充分高,再让其徐徐冷却,加温时,固体内部粒子随温升变为无序状,内能增大,而徐徐冷却时粒子渐趋有序,在每个温度都达到平衡态,最后在常温时达到基态,内能减为最小。-Simulated annealing algorithm derived from the theory of solid annealing, the solid heat to full high and let it slowly cooling, heating, the temper
gamedemo
- 手机小游戏,天才的粒子演示全部完整源代码!-Mobile phone games, talent shows all of the particles complete source code!
Protechny
- 粒子系统实例,喷泉的设计。通过载入纹理,更新粒子,删除死粒子,绘制例子。-Particle system instance, the design of the fountain. By loading the texture, particle update, delete dead particles, drawing examples.
monituihuosf
- 模拟退火算法来源于固体退火原理,将固体加温至充分高,再让其徐徐冷却,加温时,固体内部粒子随温升变为无序状,内能增大,而徐徐冷却时粒子渐趋有序,在每个温度都达到平衡态,最后在常温时达到基态,内能减为最小。-Simulated annealing algorithm derived from the theory of solid annealing, the solid heat to full high and let it slowly cooling, heating, the temper