搜索资源列表
PSO(simple)
- 一个动画模拟的粒子寻找最小值的一个简单程序,有助于学习粒子群法-an animated simulation of particles searching for the minima of a simple function,which helps you learn PSO.
pypdf
- 主程序为Percus Yevick分布函数和球形粒子媒质的结构因子的计算- Main program for the calculation of Percus Yevick pair distribution function and structure factor for a medium with spherical particles
SPD_CRC_Tool
- 计算用户根据内存颗粒规范自定义SPD数据的CRC值-Calculation of the CRC value of the user according to the memory particles norms since the definition of SPD data
LiquidFlow
- 基于Box2D 的流体模拟。文件文件放在 cocos2dx 里面的 Box2dTestBed/Tests 下面即可编译。渲染用到的液体材质 images/water.png 要放在 tests/Resources/Images 下面。目前是粒子逐个贴图的,渲染效果一般。-Box2D-based fluid simulation. The files the files on cocos2dx inside Box2dTestBed/Tests below can be compiled. The
Particles
- wince 平台下的 的一个 OpenGL es 应用的原代码,粒子应用, 用EVC4.0下编译-wince platform OpenGL es under the application of a source code, particle application, compiled with the EVC4.0
BreedPSO
- 基于杂交的粒子群算法求解无约束优化问题,主要是各粒子的位置和速度-Based on the hybrid particle swarm algorithm for unconstrained optimization problems, mainly the position and velocity of particles
ddscat7.0.7
- 利用离散偶极炬算法计算不同形状粒子的电磁波散射特性-DDSCAT, a Fortran code for calculating scattering and absorption of light by irregular particles, has been jointly developed by Bruce T. Draine (Dept. of Astrophysical Sciences, Princeton University) and Piotr J. Flatau (Scr
XSPH_Unified_EN
- SPH code written in fortran , book meshless method: smoothed particles hydrodynamics
oglu_reflective_bump_mapping
- oglu_reflective_bump_mapping,是一个使用opengl 绘制bump的一个粒子,使用了cg语言做为shader的渲染语言,希望对大家所帮助-oglu_reflective_bump_mapping, is a use of a bump mapping opengl particles, the use of language as a cg rendering shader language, and they hope to help everyone
DPSO
- 由基本粒子群最佳化发展而来的耗散粒子群算法-From the best group of elementary particles developed from Dissipative Particle Swarm Optimization
LightScatPro5
- 球形粒子Mie 散射用Matlab编写的Mie theory计算程序。在光子学中运用广泛,使用非常方便-Mie scattering of spherical particles prepared by using Matlab program Mie theory. In the use of photonics in a wide range of very convenient to use
Particles
- 演示如何使用一个粒子系统/ VC++ 6.0 Opengl -Demonstration of how to use a particle system/VC++ 6.0 Opengl
DE2_VGA3
- The VGA example generates a 320x240 diffusion-limited-aggregation (DLA) on Altera DE2 board. A DLA is a clump formed by sticky particles adhering to an existing structure. In this design, we start with one pixel at the center of the screen and allow
Raining
- 此程序演示了利用粒子系统实现雨景效果模拟。实现雨景模拟的粒子系统中,每个雨点粒子是一条短线,即一定长度的线段,把这条线段当做一个粒子,随着时间的推移,它根据两个顶点所决定的方向向量,按一定的速度下降,实时计算出它的具体位置,然后在这个位置上将该粒子绘制出来。具体实现过程可参照代码。-This program demonstrated the use of particle systems to achieve the effect of simulated rain King. The real
TSP_G
- 在分离粘连颗粒时通过求取凸包从而得到凸缺,进而找到分离点-Adhesions in the separation of particles through the strike in order to be convex convex hull missing, and then find the separation point
Particles
- based on imagination framework : partical effect for symbian -based on imagination framework: partical effect for symbian
work
- 基于MATLAB的图形图像处理,对图像进行滤波,粒子,翻转,模糊效果的处理-MATLAB-based graphical image processing, image filtering, particles, and overturned, the effect of the treatment of fuzzy
ho_slicePoints_code
- 编译后可以把houdini里的粒子导入maya里使用。-Houdini could be compiled in the use of particles into maya.
pointToDSO.cpp
- 导houdini粒子到maya的c++编译源代码。-Houdini particles lead to the maya of c++ Compile the source code.
ho_slicePoints
- 这是编译成maya的mll文件源代码,加载houdini粒子。-This is compiled into the MLL maya source code files, loading Houdini particles.