搜索资源列表
blender-2.50a1.tar
- IK反向动力学 骨骼动画的资料和源码网上能找到很多,但写得最好的开源代码,恐怕是blender里面的. -IK inverse dynamics of information and source skeletal animation can be found online a lot, but the best of open source code written, I am afraid that blender inside.
10_UseSkinMeshClass
- Directx的基本框架构建,里面例子是关于蒙皮骨骼动画的加载-Directx build the basic framework, which example is the loading on the skin skeletal animation
simpleskinmesh
- 一个简单的骨骼动画人物行走的场景,有利于理解骨骼动画的原理-A simple skeletal animation characters walking scene, understanding the principle of skeletal animation
AnimationViewer
- 实现骨骼动画的查看,对于理解X文件和骨骼动画载入有很大帮助-Achieve skeletal animation loading X files for the understanding of great help
XFilePC
- 骨骼动画实现过程的小demo,有利于新手学习-Implementation process of the small skeletal animation demo, help novices learn
max2ms3d_v112
- 一个简单的,但支持CS的Biped骨骼+Physique修改器的3ds Max导出插件。导出格式为常见的ms3d格式。作为学习MAX SDK的例子程序非常合适。唯一的缺憾是不支持权重。作者不是我,是Martin Collberg。-a ms3d 3dsmax export plugin.
bianyuantiqu
- 基于数学形态变换的骨骼CT边缘提取 Canny算子-Transformation of bone based on mathematical morphology edge detection Canny operator CT
TheCallyDemo-2.10.0
- 实现opengl和cal3d的人体骨骼动画效果-implement opengl and cal3d person skeleton animation effect
mpdh
- 硬件支持下骨骼蒙皮动画的实现,是一个很好的学习材料-Hardware support skinned mesh animation realization, is a good learning materials
skeletal_animation
- 运用opengl 导入3dmax文件 的骨骼动画 是opengl光盘中带的程序-Opengl import 3dmax files using skeletal animation is a CD with the program opengl
gray
- 本程序用于对干涉条纹进行滤波,二值化,骨骼化,最后为求得条纹间距而得到一个像素宽度的图像-This procedure is used to filter the interference fringe, thresholding, skeletonization, and finally to obtain the fringe spacing and width of the image by one pixel
SkeletalAnimation
- 骨骼动画 骨骼动画 骨骼动画 骨骼动画 骨骼动画 -Animation Animation Animation
migongdonghua
- 此源码包含迷宫创建,人物行走,骨骼动画,以及鼠标控制视角转动-This source contains a maze created, people walking, skeletal animation, and mouse to control the rotation angle
Skeletal-animation
- 该程序用C++结合OpenGl实现了基本的骨骼运动效果-The program using C++ with OpenGl movement to achieve the basic effect of bone
DXAnimation
- 很据RPG游戏编程里的代码重新编写为9.0C版本的骨骼动画,包含如何加载.X文件和Animation的实现-RPG games are programmed according to the code in the version re-written as 9.0C skeletal animation, including how to load. X files and the realization of Animation
Skeletal-animation
- 骨骼动画 这个文件(项目文件)包含在项目一级的信息和是用来建立一个单一的项目或子项目。其他用户可以共享项目(。DSP)的文件-Skeletal animation This file (the project file) contains information at the project level and is used to build a single project or subproject. Other users can share the project
Simple-shadow-volumes
- 简单的 阴影体光照实现,带骨骼动画模型,实时绘制-Simple realization of the shadow body of light, with model of skeletal animation, real-time rendering
3DHB
- 人体三维骨骼运动仿真研究基于OpenGL-Simulation of three-dimensional movement of human bone OpenGL-based
15
- 3dmax模型,有骨骼已经蒙皮的,可以直接使用,很好的模型材料-3dmax models, there are bones have skin, you can directly use, very good model material
HalfLife_MDL
- 从半条命源代码中提取的代码,可以加载MDL格式的骨骼动画。-A C++ code from Half-Life source code, which can load the MDL format skeletal animation.