文件名称:XFilePC
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- 上传时间:2012-11-16
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文件大小:1.5mb
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已下载:0次
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骨骼动画实现过程的小demo,有利于新手学习-Implementation process of the small skeletal animation demo, help novices learn
(系统自动生成,下载前可以参看下载内容)
下载文件列表
XFilePC/Article Gfx/
XFilePC/Article Gfx/bind.bmp
XFilePC/Article Gfx/char3D.bmp
XFilePC/Article Gfx/IO_X.bmp
XFilePC/Article Gfx/Model.bmp
XFilePC/Article Gfx/Model2.bmp
XFilePC/Article Gfx/Model3.bmp
XFilePC/Article Gfx/Object3D.bmp
XFilePC/Article Gfx/Object3D2.bmp
XFilePC/Article Gfx/Object3D3.bmp
XFilePC/Article Gfx/vblending.bmp
XFilePC/Gfx/
XFilePC/Gfx/OpenGL.bmp
XFilePC/Gfx/tiny_4anim.x
XFilePC/Gfx/Tiny_skin.bmp
XFilePC/Readme.txt
XFilePC/sample0/
XFilePC/sample0/Final/
XFilePC/sample0/Final/Debug/
XFilePC/sample0/Final/Gfx/
XFilePC/sample0/Final/sample0.exe
XFilePC/sample0/Interm/
XFilePC/sample0/Makefile.win
XFilePC/sample0/sample0.dev
XFilePC/sample0/sample0.layout
XFilePC/sample0/Source/
XFilePC/sample0/Source/framework/
XFilePC/sample0/Source/framework/Frm.h
XFilePC/sample0/Source/framework/Frm_3DMath.h
XFilePC/sample0/Source/framework/Frm_IO.h
XFilePC/sample0/Source/framework/Frm_Manager.h
XFilePC/sample0/Source/framework/Frm_Material.h
XFilePC/sample0/Source/framework/Frm_Tbuff.h
XFilePC/sample0/Source/framework/Frm_Timer.h
XFilePC/sample0/Source/framework/Frm_types.h
XFilePC/sample0/Source/GL/
XFilePC/sample0/Source/GL/Manager_Texture.cpp
XFilePC/sample0/Source/GL/Manager_Texture.h
XFilePC/sample0/Source/GL/Screen_GL.cpp
XFilePC/sample0/Source/GL/Screen_GL.h
XFilePC/sample0/Source/sample0.cpp
XFilePC/sample0/Source/sample0.h
XFilePC/sample0/Source/Toolbox/
XFilePC/sample0/Source/Toolbox/iotexture_bmp.cpp
XFilePC/sample0/Source/Toolbox/IOTexture_BMP.h
XFilePC/sample0/Source/Toolbox/MyTrace.h
XFilePC/sample0/Source/Toolbox/TBox_Textures.cpp
XFilePC/sample0/Source/Toolbox/TBox_Textures.h
XFilePC/sample0/Source/Windows/
XFilePC/sample0/Source/Windows/Timer_Windows.cpp
XFilePC/sample0/Source/Windows/Timer_Windows.h
XFilePC/sample1/
XFilePC/sample1/Final/
XFilePC/sample1/Final/Debug/
XFilePC/sample1/Final/Gfx/
XFilePC/sample1/Final/sample1.exe
XFilePC/sample1/gmon.out
XFilePC/sample1/Interm/
XFilePC/sample1/Makefile.win
XFilePC/sample1/sample1.dev
XFilePC/sample1/sample1.layout
XFilePC/sample1/Source/
XFilePC/sample1/Source/framework/
XFilePC/sample1/Source/framework/Frm.h
XFilePC/sample1/Source/framework/Frm_3DMath.h
XFilePC/sample1/Source/framework/Frm_IO.h
XFilePC/sample1/Source/framework/Frm_Manager.h
XFilePC/sample1/Source/framework/Frm_Material.h
XFilePC/sample1/Source/framework/Frm_Mesh.cpp
XFilePC/sample1/Source/framework/Frm_Mesh.h
XFilePC/sample1/Source/framework/Frm_Tbuff.h
XFilePC/sample1/Source/framework/Frm_Timer.h
XFilePC/sample1/Source/framework/Frm_types.h
XFilePC/sample1/Source/GL/
XFilePC/sample1/Source/GL/Manager_Texture.cpp
XFilePC/sample1/Source/GL/Manager_Texture.h
XFilePC/sample1/Source/GL/Object3D_GL.cpp
XFilePC/sample1/Source/GL/Object3D_GL.h
XFilePC/sample1/Source/GL/Screen_GL.cpp
XFilePC/sample1/Source/GL/Screen_GL.h
XFilePC/sample1/Source/sample1.cpp
XFilePC/sample1/Source/sample1.h
XFilePC/sample1/Source/Toolbox/
XFilePC/sample1/Source/Toolbox/ioModel_X.cpp
XFilePC/sample1/Source/Toolbox/IOModel_X.h
XFilePC/sample1/Source/Toolbox/iotexture_bmp.cpp
XFilePC/sample1/Source/Toolbox/IOTexture_BMP.h
XFilePC/sample1/Source/Toolbox/MyTrace.h
XFilePC/sample1/Source/Toolbox/TBox_Textures.cpp
XFilePC/sample1/Source/Toolbox/TBox_Textures.h
XFilePC/sample1/Source/Toolbox/XFileStructs.h
XFilePC/sample1/Source/Windows/
XFilePC/sample1/Source/Windows/Timer_Windows.cpp
XFilePC/sample1/Source/Windows/Timer_Windows.h
XFilePC/sample2/
XFilePC/sample2/Final/
XFilePC/sample2/Final/Debug/
XFilePC/sample2/Final/Gfx/
XFilePC/sample2/Final/sample2.exe
XFilePC/sample2/Interm/
XFilePC/sample2/Makefile.win
XFilePC/sample2/sample2.dev
XFilePC/sample2/sample2.layout
XFilePC/sample2/Source/
XFilePC/sample2/Source/framework/
XFilePC/sample2/Source/framework/Frm.h
XFilePC/sample2/Source/framework/Frm_3DMath.h
XFilePC/sample2/Source/framework/Frm_IO.h
XFilePC/sample2/Source/framework/Frm_Manager.h
XFilePC/sample2/Source/framework/Frm_Material.h
XFilePC/sample2/Source/framework/Frm_Mesh.cpp
XFilePC/sample2/Source/framework/Frm_Mesh.h
XFilePC/sample2/Source/framework/Frm_Tbuff.h
XFilePC/sample2/Source/framework/Frm_Timer.h
XFilePC/sample2/Source/framework/Frm_types.h
XFilePC/sample2/Source/GL/
XFilePC/sample2/Source/GL/Manager_Texture.cpp
XFilePC/sample2/Source/GL/Manager_Texture.h
XFilePC/sample2/Source/GL/Object3D_GL.cpp
XFilePC/sample2/Source/GL/Object3D_GL.h
XFilePC/sample2/Source/GL/Screen_GL.cpp
XFilePC/sample2/Source/GL/Screen_GL.h
XFilePC/sample2/Source/sample2.cpp
XFilePC/sample2/Source/sample2.h
XFilePC/sample2/Source/Toolbox/
XFilePC/sample2/Source/Toolbox/ioModel_X.cpp
XFilePC/sample2/Source/Toolbox/IOModel_X.h
XFilePC/sample2/Source/Toolbox/iotexture_bmp.cpp
XFilePC/sample2/Source/Toolbox/IOTexture_BMP.h
XFilePC/sample2/Source/Toolbox/MyTrace.h
XFilePC/sample2/Source/Toolbox/TBox_Textures.cpp
XFilePC/sample2/Source/Toolbox/TBox_Textures.h
XFilePC/sample2/Source/Toolbox/XFileStructs.h
XFilePC/sample2/Source/Windows/
XFilePC/sample2/Source/Windows/Timer_Windows.cpp
XFilePC/sample2/Source/Windows/Timer_Windows.h
XFilePC/sample3/
XFilePC/sample3/Final/
XFilePC/sample3/Final/Debug/
XFilePC/sample3/Final/Gfx/
XFile
XFilePC/Article Gfx/bind.bmp
XFilePC/Article Gfx/char3D.bmp
XFilePC/Article Gfx/IO_X.bmp
XFilePC/Article Gfx/Model.bmp
XFilePC/Article Gfx/Model2.bmp
XFilePC/Article Gfx/Model3.bmp
XFilePC/Article Gfx/Object3D.bmp
XFilePC/Article Gfx/Object3D2.bmp
XFilePC/Article Gfx/Object3D3.bmp
XFilePC/Article Gfx/vblending.bmp
XFilePC/Gfx/
XFilePC/Gfx/OpenGL.bmp
XFilePC/Gfx/tiny_4anim.x
XFilePC/Gfx/Tiny_skin.bmp
XFilePC/Readme.txt
XFilePC/sample0/
XFilePC/sample0/Final/
XFilePC/sample0/Final/Debug/
XFilePC/sample0/Final/Gfx/
XFilePC/sample0/Final/sample0.exe
XFilePC/sample0/Interm/
XFilePC/sample0/Makefile.win
XFilePC/sample0/sample0.dev
XFilePC/sample0/sample0.layout
XFilePC/sample0/Source/
XFilePC/sample0/Source/framework/
XFilePC/sample0/Source/framework/Frm.h
XFilePC/sample0/Source/framework/Frm_3DMath.h
XFilePC/sample0/Source/framework/Frm_IO.h
XFilePC/sample0/Source/framework/Frm_Manager.h
XFilePC/sample0/Source/framework/Frm_Material.h
XFilePC/sample0/Source/framework/Frm_Tbuff.h
XFilePC/sample0/Source/framework/Frm_Timer.h
XFilePC/sample0/Source/framework/Frm_types.h
XFilePC/sample0/Source/GL/
XFilePC/sample0/Source/GL/Manager_Texture.cpp
XFilePC/sample0/Source/GL/Manager_Texture.h
XFilePC/sample0/Source/GL/Screen_GL.cpp
XFilePC/sample0/Source/GL/Screen_GL.h
XFilePC/sample0/Source/sample0.cpp
XFilePC/sample0/Source/sample0.h
XFilePC/sample0/Source/Toolbox/
XFilePC/sample0/Source/Toolbox/iotexture_bmp.cpp
XFilePC/sample0/Source/Toolbox/IOTexture_BMP.h
XFilePC/sample0/Source/Toolbox/MyTrace.h
XFilePC/sample0/Source/Toolbox/TBox_Textures.cpp
XFilePC/sample0/Source/Toolbox/TBox_Textures.h
XFilePC/sample0/Source/Windows/
XFilePC/sample0/Source/Windows/Timer_Windows.cpp
XFilePC/sample0/Source/Windows/Timer_Windows.h
XFilePC/sample1/
XFilePC/sample1/Final/
XFilePC/sample1/Final/Debug/
XFilePC/sample1/Final/Gfx/
XFilePC/sample1/Final/sample1.exe
XFilePC/sample1/gmon.out
XFilePC/sample1/Interm/
XFilePC/sample1/Makefile.win
XFilePC/sample1/sample1.dev
XFilePC/sample1/sample1.layout
XFilePC/sample1/Source/
XFilePC/sample1/Source/framework/
XFilePC/sample1/Source/framework/Frm.h
XFilePC/sample1/Source/framework/Frm_3DMath.h
XFilePC/sample1/Source/framework/Frm_IO.h
XFilePC/sample1/Source/framework/Frm_Manager.h
XFilePC/sample1/Source/framework/Frm_Material.h
XFilePC/sample1/Source/framework/Frm_Mesh.cpp
XFilePC/sample1/Source/framework/Frm_Mesh.h
XFilePC/sample1/Source/framework/Frm_Tbuff.h
XFilePC/sample1/Source/framework/Frm_Timer.h
XFilePC/sample1/Source/framework/Frm_types.h
XFilePC/sample1/Source/GL/
XFilePC/sample1/Source/GL/Manager_Texture.cpp
XFilePC/sample1/Source/GL/Manager_Texture.h
XFilePC/sample1/Source/GL/Object3D_GL.cpp
XFilePC/sample1/Source/GL/Object3D_GL.h
XFilePC/sample1/Source/GL/Screen_GL.cpp
XFilePC/sample1/Source/GL/Screen_GL.h
XFilePC/sample1/Source/sample1.cpp
XFilePC/sample1/Source/sample1.h
XFilePC/sample1/Source/Toolbox/
XFilePC/sample1/Source/Toolbox/ioModel_X.cpp
XFilePC/sample1/Source/Toolbox/IOModel_X.h
XFilePC/sample1/Source/Toolbox/iotexture_bmp.cpp
XFilePC/sample1/Source/Toolbox/IOTexture_BMP.h
XFilePC/sample1/Source/Toolbox/MyTrace.h
XFilePC/sample1/Source/Toolbox/TBox_Textures.cpp
XFilePC/sample1/Source/Toolbox/TBox_Textures.h
XFilePC/sample1/Source/Toolbox/XFileStructs.h
XFilePC/sample1/Source/Windows/
XFilePC/sample1/Source/Windows/Timer_Windows.cpp
XFilePC/sample1/Source/Windows/Timer_Windows.h
XFilePC/sample2/
XFilePC/sample2/Final/
XFilePC/sample2/Final/Debug/
XFilePC/sample2/Final/Gfx/
XFilePC/sample2/Final/sample2.exe
XFilePC/sample2/Interm/
XFilePC/sample2/Makefile.win
XFilePC/sample2/sample2.dev
XFilePC/sample2/sample2.layout
XFilePC/sample2/Source/
XFilePC/sample2/Source/framework/
XFilePC/sample2/Source/framework/Frm.h
XFilePC/sample2/Source/framework/Frm_3DMath.h
XFilePC/sample2/Source/framework/Frm_IO.h
XFilePC/sample2/Source/framework/Frm_Manager.h
XFilePC/sample2/Source/framework/Frm_Material.h
XFilePC/sample2/Source/framework/Frm_Mesh.cpp
XFilePC/sample2/Source/framework/Frm_Mesh.h
XFilePC/sample2/Source/framework/Frm_Tbuff.h
XFilePC/sample2/Source/framework/Frm_Timer.h
XFilePC/sample2/Source/framework/Frm_types.h
XFilePC/sample2/Source/GL/
XFilePC/sample2/Source/GL/Manager_Texture.cpp
XFilePC/sample2/Source/GL/Manager_Texture.h
XFilePC/sample2/Source/GL/Object3D_GL.cpp
XFilePC/sample2/Source/GL/Object3D_GL.h
XFilePC/sample2/Source/GL/Screen_GL.cpp
XFilePC/sample2/Source/GL/Screen_GL.h
XFilePC/sample2/Source/sample2.cpp
XFilePC/sample2/Source/sample2.h
XFilePC/sample2/Source/Toolbox/
XFilePC/sample2/Source/Toolbox/ioModel_X.cpp
XFilePC/sample2/Source/Toolbox/IOModel_X.h
XFilePC/sample2/Source/Toolbox/iotexture_bmp.cpp
XFilePC/sample2/Source/Toolbox/IOTexture_BMP.h
XFilePC/sample2/Source/Toolbox/MyTrace.h
XFilePC/sample2/Source/Toolbox/TBox_Textures.cpp
XFilePC/sample2/Source/Toolbox/TBox_Textures.h
XFilePC/sample2/Source/Toolbox/XFileStructs.h
XFilePC/sample2/Source/Windows/
XFilePC/sample2/Source/Windows/Timer_Windows.cpp
XFilePC/sample2/Source/Windows/Timer_Windows.h
XFilePC/sample3/
XFilePC/sample3/Final/
XFilePC/sample3/Final/Debug/
XFilePC/sample3/Final/Gfx/
XFile
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