搜索资源列表
line-buffer
- 在visual C++ 6.0中通过使用mapobjec线缓冲区的建立-by mapobject build line buffer
polygon-buffer
- 在visual C++ 6.0中通过使用mapobjec中,实现面缓冲区的建立-by mapobject build polygon buffer
industrialio-triggered-buffer
- iio_triggered_buffer_setup() - Setup triggered buffer and pollfunc.
double-buffer
- 双缓冲与平常画图的区别,与sdk双缓冲写法-the difference between Double buffer and ordinary drawing
industrialio-buffer
- Handling of buffer allocation resizing.
buffer
- Buffer provides a way to allocate memory. Allocations are 8-byte aligned and zero-initialized. Allocations remain valid for the lifetime of the Buffer.
hb-buffer
- Resets the buffer. Afterwards it s as if it was just created, except that it has a larger buffer allocated perhaps.
buffer
- Map a sector into a buffer and return pointers to it and to the buffer.
smart-buffer
- smart buffer by labview
point--line-buffer
- 用C#语言写的GIS点、线缓冲区成成算法-C# language written into a GIS buffer algorithm
buffer
- ArcGIS FOR Flex API 缓冲区分析-Buffer analysis
FLOATING-BUFFER
- Floating Buffer verilog code for NOC design used for dynamic reconfiguration.
Double-ADC-DMA-Double-buffer
- stm32f4范例,双ADC同时采样,通过DMA的双buffer模式传送,希望对初学者有帮助。范例完整,可直接在stm32f4dis上运行,环境nvision5-example for stm32f4dis,used to describe how to set double ADCs sampling simultaneous ,and send the data through the DMA Double buffer mode
stm32-Buffer
- stm32f103 通过串口接收数据存在 环形buffer 中, 串口采用DMA方式-Ring buffer, the serial port using DMA mode stm32f103 exist receive data through the serial port
Buffer
- gis点线缓冲区算法的C#实现,源代码共享-gis point and polyline buffer algorithm
translation-buffer
- General Translation buffer! for different frequency,data width translation propose!
nxxzlocking-buffer
- 支持阻塞与非阻塞模型且线程安全的环形缓冲的设计与实现(Support the blocking and non-blocking model and the design and implementation of ring buffer thread safe)
Buffer_text
- ? Buffer对象的增删改查,将数组存放在BUFFERZ中(Store the array in BUFFER)
buffer
- C# GIS缓冲区分析(未处理尖锐角、自相关问题)(pointBuffer LineBuffer)
Z-Buffer Render
- 一个简单的基于Z—Buffer渲染的测试用例, 对于初学者可以很好的理解Z-Buffer渲染。(There is a very simple but useful model about Z-Buffer rendering, which is very hopeful for beginner to understand the effect of Z-buffer rendering in OpenGL.)