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Raiden
- 本程序是一个类似雷电的设计游戏,图片在classes目录里的res目录下,请稍微修改其中的两个图片,将他们分割为一张飞机的图片,不要变更文件名。 本程序完全由本人所写,大家可以任意修改-the procedure is similar to a Lightning game design, photo classes directory in the directory res, slightly modify the two pictures, they will split the airc
plane_zhou
- 这是大四时做的,还算成功的二D游戏,实现了以前不熟悉的联机模式。从游戏的制作来说,二D的画面,背景音乐的制作,爆炸的效果,键盘的控制,单人模式和联机模式。这些也算得上是五脏俱全了。-This is the time to do that fairly successful two D games, achieved previously unfamiliar with the on-line mode. Production from the game, two D images, backgr
smallprogram
- 游戏规则: 按w键是控制自己的飞机(天使)向上。 按S键向下,A键向左,D键向右,r键重来,e键退出 发弹:指着本程序介面按鼠标左键. 开始时:你的生命值只有3,而子弹数只有2 当你的子弹射到了敌人时,敌人的生命也会减一,当敌人的生命值减到0时,你就赢. 当你的子弹射到了敌人时,同时天上也会掉下一颗子弹,当你捡到一个子弹后,你的子弹数得到补充; 如你的子弹数减至0或你的生命值减至0你就会输。 秘技: 按y键你的子弹数就加1; 按o键你的生命值就加1.
submarinefighting
- 修改的别人的源码,不过这是一个模拟程序,不是游戏,军舰的炮弹是自动跟踪潜艇的,潜艇有两种速度,炮弹以打到为终。开始时先设置参数-modified the source of others, but this is a simulation, not games, Warships from the shells of automatic tracking submarines, submarines have two speeds, shells hit by terminating. At t
打飞碟的游戏
- 打飞碟的游戏1.飞碟的路径变化大些 2.飞碟出现的方向 3.每次飞碟出现后有规定子弹 4.闯关 -playing the game a flying saucer. UFO path some two major changes. The direction of the flying saucer 3. Every time there after flying saucer provides four bullets. slipped
坦克混战
- 游戏简介: 可以两个人一起玩的坦克游戏,越玩越好玩。这是本人用VC++制作的第一个游戏,需要源代码与作者联系。操作方法: Player1: w上 s下 a左 d右 j开炮 Player2: 方向键 0开炮-game descr iption : two can play together tanks game, the more fun to play more. This is my VC production of a game, needs the source code assoc
打潜艇
- 这是一个模拟游戏,军舰的炮弹是自动跟踪潜艇的,潜艇有两种速度,炮弹以打到为终。开始时先设置参数-This is a simulation game, warships of the shells were automatic tracking submarines, submarines have two speeds, with shells hitting to the end. At the beginning of first set parameters
Bomberman 1.0 Complete
- 国外优秀游戏源码系列之二,接着上传第二部,bomberman,经典的不能再经典的游戏了,牛人所作,值得一看-outstanding foreign source game series two, and then upload the second, bomberman, classic no longer the classic games, cattle were made, and an eye-catcher!
playgame
- 最初步的模型以及算法.空格是发射,发射的具体效果没写,呵呵~~我个人觉得还有以下地方可以改: 1.飞碟的路径可以变化大些 2.飞碟出现的方向 3.每次飞碟出现后有规定子弹 4.闯关 本程序的算放十分简单,主要是练抛物线.-most preliminary model and algorithm. Space is the launch, the launch of the specific effects I did not write, huh ~ ~ Personally, I think
RJ010403(403)
- 西北工业大学程序设计大赛作品 拿出来与大家分享 程序说明 名称:tank 编译环境:win-tc tank.bmp tank.c EGAVGA.bgi要放在同一目录 按键:player1 : 上 Up 下 Down 左 Left 右 Right 攻击 0 player2: 上 W 下 S 左 A 右 D 攻击 SPACE 不足:游戏中没有制作攻击效果,只做攻击是否命中的判断。 如果一方按键不放,无法响应另一人的按键。 两个tank如果相撞,会抹去
JoystickInterface
- Joystic interface for vertex two.very good,very awesome.super fantastic.
youxi
- 在无限的时间内将随机出现的敌机击落,并且在攻击敌机的时候不能够让敌方的子弹击中或不能与敌机相撞,否则玩家生命值减1及子弹数量减少一倍,直到玩家生命值为0,这时游戏结束。如果击中一定数目的敌机,将进入下一关。在敌机中有少数的敌机带有升级包,被击中后将成为玩家升级子弹和增加生命值的升级包,玩家拾到后子弹的数量将增加一倍(但最多只能够增加到原有子弹的三倍),同时生命值增加一点。在游戏中共设置了四种敌机类型,两种普通的敌机和两种高级敌机。游戏中将根据玩家击落的敌机数增加敌机移动的速度,同时对逃脱的敌机进
5542
- 这个游戏可以两个人对战,为什么叫做泡泡堂战车呢?因为游戏中的炸弹就像泡泡堂中的泡泡一样。在这个游戏中,游戏者控制自己的坦克奋力进攻,以确保自己有活路。游戏中的坦克所遇到的障碍物主要有墙、炸弹(泡泡)。坦克的所到之处都可以留下炸弹,炸弹会在一定时间内爆炸,一旦对手被炸到,你就赢了~ -The game can be against two people, why is it called the chariot BNB? Because the game is like a bubble bo
tanke
- 玩家可以各一或者两个,跟官方的坦克大战游戏很像,基本上拥有其所有功能-One or two players can each, with the official sees the game like that basically has all the features of its
feiji2
- vb简单的局域网俩人对战飞机,全部自己编写 简单易懂!-vb simple LAN two people play against aircraft
circlegame
- there are two team .team A and B has n members.they stand in circle. tell a number m so that all members in B team come out before first person in A come out.
shooter
- Demo for shooter game in 3d System will automatically delete the directory of debug and release, so please do not put files on these two directory.
NetShoot
- 本游戏可通过两个玩家在线进行射击,被射中者血生命血条会减少。部署时,将电脑主机做为服务器,真机做为客户端-This game can be conducted online by two players shooting, was shot in the section of blood will reduce the life blood. Deployment, the host computer as a server, a real machine as a client
tank
- 两个坦克大战的程序,第二个尚未完全编写成功-Tankedaizhan two procedures, the second has not been fully successful preparation
JtankBattle
- 坦克大战网络版,分为客户端和服务器端两部分-Battle City online, divided into client and server-side two
