搜索资源列表
OSG
- 使用VS+OSG实现在球面上贴图的程序,程序实现贴一个地球的图像-Use VS+ OSG achieve the sphere map, program realization posted an image of the Earth
Deskt221op
- matlab毕业编程【谷速软件】超球面 可以作为参考使用 在学习的过程中-Graduation matlab software programming speed [Valley] hypersphere can use as a reference in the process of learning
fish_correcttion_matlab
- 鱼眼畸变矫正的matlab实现(含GUI),有几种实现方法的可供选择,主函数fish_3D_2014.m包括:2D球面坐标法,3D投影法,金字塔3D投影法-Matlab achieve fisheye distortion correction (including GUI), there are several implementations to choose from, the main function fish_3D_2014.m include: 2D spherical coord
traceball
- 用OpenGL显示球面材质纹理,并使得球能够跟踪鼠标的移动-the texture ofball
ball
- 球面动态隐线算法,只有一个.cpp文件,复制粘贴到工程的main.cpp即可运行,运行环境VS2013以上版本-Spherical dynamic hidden line algorithm, only one .cpp file, copy and paste into main.cpp to run the project, or later operating environment VS2013
Mirror-Shaders
- 包里4个文件 Mirror.cs :与shader互动的脚本,使用这组材质同时要把这个脚本拖给使用的物体才能生效 Mirror-BumpSpec.shader 实时镜面反射shader 可以配合法线贴图一起用 适用于平面物体 Mirror-AlphaBumpSpec.shader 实时镜面发射、透明材质,可以同时反射和透明效果,也可以配合法线贴图,适用于平面物体 Mirror-AlphaSpecSphere.shader 与上面材质相同,适用于球面物体,不能使用法线贴图-包里4个
fisheye-lens-image-correcting
- 鱼球面坐标定位法校正眼镜头畸变,实现对鱼眼镜头图像的畸变校正。-fisheye lens image correcting
SphereTexturing
- opengl球面纹理映射算法实现,需要include相应的库-opengl sphere texturing
SphereMapping
- 用OpenGL实现球面的自定义绘制,并添加纹理。-Implement custom drawing with OpenGL sphere, and add texture.
simple_spherical_correction
- 球面矫正后的光栅生成,以校准点为中心,屏幕上任意距离的光栅点对应校准点的空间频率均保持一致-spherical-corrected grating with constant spatial-frequency
Picture_Spherize
- 对一张图形的一个圆形区域进行球化处理,形成PhotoShop 滤镜->扭曲->球面化的效果-A circular area of a pattern spheroidized form PhotoShop Filter-> Distort-> Spherize effect
OpenGL
- 利用OpenGL画的一个三维球体(有光照,可以调整球面数,可以调整球体半径,有旋转,有移动等基本操作,充分表现人机交互的效果。-use OpenGL 3D painting of a ball (a light, adjust the number of spherical, the radius can be adjusted Ball, a rotating movement, such as basic operation fully demonstrated the effectiven
Stitch
- 大孔径光学元件的子孔径拼接算法,包含误差均化算法,适用于球面平面光学元件干涉拼接测量-Sub aperture stitching algorithm for large aperture optical elements, including the error equalization algorithm, is suitable for the measurement of spherical optical components
GenerateC1
- 传入测量得到图像通过则zernike项式拟合出球面-The incoming measurement is obtained by the image through the Zernike fitting out of the spherical surface
t_8
- 1.联立下列方程求解 3x+4y-7z-12w 4 5x-7y+4z+ 2w -3 x +8z- 5w 9 -6x+5y-2z+10w -8 2.编写M文件输出“水仙花数”。(水仙花数是指一个3位数,其各位数字的立方和等于该数本身。例如153 13+53+33) 3.已知sphere函数可以产生球表面坐标 (1)用mesh函数绘制球面网线图 (2)用surf函数绘制球表面图 (3)将球表面图切除一部分,-1. The following si
Phong
- 计算机图形学,球面明暗处理算法,vc++实现-Computer graphics, spherical shading algorithm, vc++ Realize
G
- 计算机图形学,球面几何纹理反走样算法,VC++实现-Computer graphics, spherical geometric anti-aliasing texture algorithm, VC++ implementation
SpheroModel
- 仿真模型展示了如何实现一个球面,可以用来测试不同的控制器方法。植物模型表示物理参与Sphero,包括摩擦和接触力之间的内在身体,外壳和地板上。控制器实现了一个简单的开环控制器基于植物的几何。-The model shows how to implement a Sphero simulation that could be used to test different controller methods. The plant model represents the physics invol
sphere-motion-interp
- 计算机辅助设计课程project,使用Javascipt和WebGL编写的球面运动的样条插补,使用Three.js最为图形处理库,包括用户输入界面和Canvas两部分,一起上传的还有算法所基于的论文。-Computer-aided design course project, using Javascipt and WebGL, spherical motion spline interpolation, use of Three.js as graphics processing librar
球面投影
- 将一个世界地图投影到球上并绘制出来。有旋转,效果还可以(Projected a map of the world onto the ball and plotted it out.Using c++ and opencv.)