搜索资源列表
CIRLGPUGLSLGeometryShaderTutorial
- CIRL GPU GLSL Geometry Shader Tutorial.rar
osgShaderWoods
- osg的Shader,利用osg与GLSL结合,构建出m木头年轮的表面效果,需要自己下载osg的库和数据文件。-using OSG and GLSL to create Brick face in some models. User should download osg libs and it s data.
osgShaderMarble
- osg的Shader,利用osg与GLSL结合,构建出海洋表面效果,需要自己下载osg的库和数据文件。-using OSG and GLSL to create Ocean face in some models. User should download osg libs and it s data.
osgShaderNoiseBase
- osg的Shader,利用osg与GLSL结合,构建出噪声基础,大理石表面效果,需要自己下载osg的库和数据文件-using OSG and GLSL to create noise face in some models. User should download osg libs and it s data.
osgShaderBump
- osg的Shader,利用osg与GLSL结合,构建出岩石的表面效果,需要自己下载osg的库和数据文件。-using OSG and GLSL to create Rock face in some models. User should download osg libs and it s data.
osgShaderHelloWord
- osg的Shader,利用osg与GLSL结合,构建开发环境的基础HelloWorld例子,需要自己下载osg的库和数据文件。-using OSG and GLSL to create some face in some models. It s the basic progm of HelloWorld, User should download osg libs and it s data.
Stereogram_src
- 演示分别用CPU和GPU采用OpenGL渲染的例子。-A sample of demostrating OpenGL Shader developped by CPU and GPU respectively.
RayTracer_skeleton
- opengl实现粒子系统和着色器编程,可以添加如火焰、喷泉等粒子效果-opengl achieve particle system and shader programming, you can add as flames, fountains and other particle effects
computer-graphics
- 本程序主要实现场景的读入,纹理映射,使用最新的opengl编程方法。是基于着色器的!-The main achievement of the program reads the scene, texture mapping, using the latest opengl programming methods. Is based shader!
lizi
- 采用C++语言,Direct3D下用shader实现简单粒子的源码,初学者可借鉴-Using C++ language, achieved under Direct3D shader source code using simple particles, beginners can learn
defer-shading
- 基于延迟着色的shader光照处理,完全实现了基于GPU的延迟光照处理-defer shading light
robot
- GLSL SHADER实现的机器人,手臂可以动-GLSL SHADER realize a robot which arm can move
Room
- 3DMax样板间模型,包含贴图、shader等,可用于游戏场景。-The 3DMax model, can be used in game scene.
Flag
- 1.一般使用自带的Panel来制作,如果觉得面数不够,需要自定义,轴向必须和自带的Panel一样 2.选用的shader应该为双面材质 3.参数说明: EdgeBind:旗帜一端是否绑定 Power:摇摆力度(峰值) WaveSpeed:波动的频率、方向(横、纵) WaveSize:波动时,两峰间的距离(横、纵),注意是周期循环的,自行寻找合适值 IsCollider:是否支持网格碰撞-For Unity3D. 1.Often use panel.Also you
unifycommunity-shaders
- Unity3D的Shader手册。比较完善的一个使用说明,用以查阅API-Shader tutorial to unity3d
BlendMap
- shader渲染技术,颜色贴图,凹凸贴图,反射贴图的*.fx文件-shader rendering, color mapping, bump mapping, reflection maps* .fx file
shaders
- Gpu编程语言,Cg,hlsl,很多shader-Gpu prgramer,Cg
bloom
- Opengl着色器Bloom源码,适合初学者学习。-The Opengl shader Bloom source code, suitable for beginners to learn.
nvasm
- nv asm, 编译 asm shader 用的-nv asm, asm shader compiler used
dirpixsd
- OpenGL光照着色器,一个简单的适合新手的光照着色器代码,希望对新手有帮助-openGL light shader