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一个绘图程序(mfc)
- 一个绘图程序(mfc),可以在此基础上继续开发出更完备的绘图程序 -a drawing program (mfc), can continue to build on this and develop more comprehensive mapping procedure
文字识别程序
- 目前该手写体识别系统主要分为 预处理模块: 主要包括训练数据和识别数据的读取,归一化,二值化 特征提取模块:主要包括笔划方向特征和网格密度特征,还可以根据对识别率的要求继续增加其他特征 识别(分类器)模块:主要包括SVM方法和BP神经网络的方法,其中SVM方法的识别率较高,SVM+网格密度特征, 在小字符集情况下,达到了识别率97%以上 采用OO思想编写,适合做二次开发-currently the handwriting recognition system consists of pretre
Mo开发
- VC+Mo开发,该程序实现了一些简单功能如地图的读取、放大、缩小、漫游。大家可以在此基础之上继续深入开发-VC + Mo development, the program provides a number of simple functions such as reading maps, zoom in and out, roaming. We can continue to build on in-depth development
BMP位图文件程序
- 手把手教你了解BMP图形文件结构,C语言文件读写函数应用,一般数据处理方法,如果看不懂,说明我写的还不够具体,以后继续改进.-Maxivista you know BMP graphics structure of the document, document literacy C language function applications, generally data processing methods, if they did not understand that I was als
guidlb
- 建立一个对倒立摆动画进行控制的用户界面。一共用到:3-static text, 2-popupmenu, 4-pushbutton和1-axes。 先给定小车起始坐标和终点坐标,按“启动”键开始仿真;按“暂停”后,画面将停止,按任意键(键盘)继续;仿真结束后,按“刷新”清屏;按“退出”键关闭窗口,点“ok“确认。 -creation of an inverted pendulum control animation user interface. A total used 3-stati
MyMDOpenGL
- OPenGL高级编程篇中的源程序,希望大家喜欢,我会不断上传的-OpenGL Programming chapter of the source hope you like, I will continue to upload
3dStreamCtrl
- 继续HOOPS发给大家一个demo,是3dStreamCtrl。关于HOOPS 3D流技术的demo-continue HOOPS circulated a demo is 3dStreamCtrl. HOOPS 3D flow of technology demo
try2LPR-1.0
- 车牌识别系统,在开发过程中,有待继续完善改进,希望有兴趣的参与贡献一份力量-license plate recognition system, in the development process, to continue to be refined and improved, with the hope interest in the participation of a contribution
tyflash
- 当查询到符号条件的图元时,该图元将不断闪烁。-when conditions inquiries into the symbol of graphic elements, the plan will continue to flicker yuan.
selfmodify
- 将正在执行的文件用新版本覆盖并且继续执行-the ongoing implementation of the new version of documents and continue coverage
3DPic
- 3D图象,VS2005下编译通过 VC++图象处理类源代码 需要MFC, OpenGL支持 我过去学openGL时的源代码,请不要笑,它可作为继续加工的模板-3D images under VS2005 compile VC image processing category needs MFC source code, OpenGL support me in the past when learning openGL the source code, please do not
DrawDiguiTrees
- 该程序能够利用基本图元和递归算法,生成各种各样的树。可以是静态的,也可以是动态的。继续扩展,可以生成一片森林。-the procedure to use basic map and recursive algorithm to produce a wide variety of trees. Can be static or dynamic. Continue to expand, generating a forest.
study1
- 这个是我在基于matlab的基础上来继续的,希望没有白白的浪费啊-this is what I based on the basis of Matlab continue, I hope no white waste ah
gl6
- 这个是第一部分最后一个opengl的代码,如果觉得合适我会继续传,谢谢!-This is the first part of a final opengl code, if it thinks fit, I will continue to Buddhism, Thank you!
threemaking
- 自己设计的基于opengl的开发框架,只做了一部分,希望有这方面的意想的朋友能继续下去,或提供一些意见或建议.谢谢.-own design based on opengl development framework, doing the part, hope to have this area unexpected friends will continue, or give some advice or recommendations. Thank you.
OpenGLprogramdesign7
- 主要是对OpenGL的使用的详细介绍,内容翔实,对于初学者是个难得的资料,本人会陆续上传系列代码,瑾请关注-mainly for the use of the OpenGL detailed and informative for beginners is rare, I will continue to upload a series of code, Jin invited attention!
uio
- This software makes, image conversions(rgb2gray, rgb2binary....) image filtering(average, wiener, contrast streching...) continuous filtering. Filters the image continuously. If you \"hold\" the image then you can continue the
Axis
- 利用MFC编辑的两个实现数据采集的坐标轴,可以继续添加数据源,从而实现数据在坐标轴上的演示-Edited by MFC data collection of two axes, you can continue to add data sources to data presentation in the axis
Cloud
- 仿真天空上流动的云彩,MFC + opengl渲染,效果很好很强大, 很逼真可以作为基础继续开发。-Simulate the flow of clouds on the sky, MFC+ opengl rendering, the effect is very very powerful, very realistic as the basis to continue to develop.
geApp
- 基于GOOGLEEARTH的编程,实现了简单的功能,可以在此基础上继续开发-GOOGLEEARTH-based programming to achieve a simple function, you can continue to develop on this basis,
