搜索资源列表
jahshaka-1.8.tar
- Jahshaka 是一个视频和电影合成、编辑系统,使用了OpenGL和OpenML硬件渲染,所以给操作者者实时交互感。这个系统跨平台,也包括所有CG,图片处理模块-Jahshaka is a video frequency and the movie synthesizes, the edition system, has used OpenGL and the OpenML hardware exaggerates, therefore gives the operator real-time
3DTree
- 在vc中利用OpenGL实现树木建模,用两个垂直交叉的多边形来代替视点计算-use OpenGL tree modeling, using two vertical cross-polygon calculated to replace Perspective
使用SDL与OPENGL的跨平台开发包及游戏示例
- 使用SDL与OPENGL的跨平台开发包及游戏示例 需要SDL库和头文件配合编译-use SDL and OpenGL cross-platform development kit and game needs examples SDL libraries and header files with compiler
neosdk
- NEO SDK是一个跨平台的免费开源图形软件开发包。它支持基本绘图、多种格式图形显示、鼠标操作、扩展内存和扩充内存的操作、时钟、音频播放、多种字体的汉字及英文显示等等特性;更激动人心的是, 它可以工作于高分辨率下(比如800X600、1024X768甚至1280X1024);而且,它支持最高24位的各种色深!并拥有不错的处理速度。当前版本是V2.1.90修正版。-NEO SDK is a free cross-platform open-source graphics software de
swfdec-0.3.6.tar
- swf文件的解码器,这是目前为止的最新版本,跨平台-swf file decoder, which is now the latest version, cross-platform
Qt-ImageProcessing
- 这是一个跨平台的图像处理源代码,采用Qt写成,可以方便地进行图像格式的转换,同时有很友好漂亮的GUI。-This is a cross-platform image processing source code written using Qt can be easily image format conversion, and a very nice friendly GUI.
JGE_Engine_Source_and_Demo(v0.01b)
- PSP上的2D开发库 JGE++ 簡介: PSP上有一個獨立的GPU, 在我們編寫遊戲時, 要是能把有關圖像處理的工作都交給GPU做, 就可以減輕主處理器的很多負擔, 令整體程序的運\作, 得到數倍的提升! JGE++ (Jas Game Engine) 就是一個利用GU 庫寫成的2D遊戲引擎, GU庫的原本用途是用作編寫3D遊戲, 我們把它應用在2D遊戲上, 就可以享用硬件加速所帶來的種種好處, 例如運\行速度的提升, 混色/半透明色效果, 圖像放大縮小和旋轉等!
fractal123
- 被誉为大自然的几何学的分形(Fractal)理论,是现代数学的一个新分支,但其本质却是一种新的世界观和方法论。它与动力系统的混沌理论交叉结合,相辅相成。它承认世界的局部可能在一定条件下。过程中,在某一方面(形态,结构,信息,功能,时间,能量等)表现出与整体的相似性,它承认空间维数的变化既可以是离散的也可以是连续的,因而拓展了视野。-Hailed as the nature of fractal geometry (Fractal) theory, modern mathematics is a
texiaoxianshi
- 图象特效显示:扫描,移动.交叉飞入,百叶窗特效,马赛克显示,图象渐显,中间扩张,中间收缩.-image effects show : scanning, mobile. Cross-flying into and shutters effects, mosaics, image incipient middle expansion, contraction in the middle.
rydbxmj
- 任意多边形的面积计算:根据叉积计算三点组成的面积.-arbitrary polygon area calculation : Cross product calculation 3:00 composition of the area.
OpenGL)
- 用mfc opengl编写的,转动的球,可能会有数组越界的错误-mfc opengl prepared with the rotation of the ball, there may be cross-border array of mistakes
mini3d-0.1.1.tar
- 一个微3D跨平台图形库,A mini 3D computer graphics C++ cross-platform library-a cross-platform 3D graphics library. A mini 3D computer graphics C cross-platform li brary
Sugiyama_Algorithm_implement
- 著名的 sugiyama算法的实现, 即在一个图像中,尽量减少各个线之间的交叉-famous sugiyama algorithm to achieve that in an image, minimize the line between the various cross -
OpenGL.Shading.Language
- The OpenGL Shading Language, a high-level procedural shading language for OpenGL, is the most important new development in graphics programming to emerge in years. OpenGL is the leading cross-platform 3D-graphics API, and the OpenGL Shading Language
fs-kfda
- Feature scaling for kernel Fisher discriminant analysis using leave-one-out cross validation. FS-KFDA is a package for implementing feature scaling for kernel fisher discriminant analysis.-Feature scaling for kernel Fisher discrim inant analysis us
fung
- The original source codes works on morphing two people faces as a whole and then combine them by cross dissolve. In this project, I have modified the code so that it works on one face and morph partially on the face, such as the mouth, left eye and r
cross-correlation-subpixel
- 基于互相关的图像配准程序,能实现亚像素级的配准-Sub pixel level registration based on cross correlation image registration process
Cross-rotating-clock-program
- 十字旋转时钟程序,学校实验室里的东西,挺不错的-Cross rotating clock program, school lab stuff, very good
Cross Wavelet Transform
- cross wavelet transform and bayseian frame
新论文
- 多媒体检索中的线性跨模态哈希算法,旨在降低算法的复杂度,变为线性复杂度。(Linear Cross-Modal Hashing for Efficient Multimedia Search)