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3D_world
- 演示如何使用OpenGL建立一个游戏中的三维世界。使用上下左右方向键在其中前进、后退、左移、右移,使用鼠标左转、右转、上看、下看。(注意:需要解压到c:\\windows\\desktop,否则贴图不能正常显示,你可以很简单的修正此bug)-demonstrate how to use the OpenGL establishment of a 3D game world. Using the up and down about the direction in which the key fo
Normalmapping
- Normal mapping,输入纹理是一个normal map(法线图),normal map不同的颜色通道中记录了扰动的表面法向量。 用OpenGL实现
vp_bump_map
- This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environm
normalmapping
- 一个用GPU编出来的法线贴图示例程序,编写质量十分的高,学习借鉴必学-GPU made with a normal mapping out the sample programs, the preparation of very high quality, must learn from science
Parallax
- 一个利用法线贴图实现模型细节的Demo,凹凸纹理贴图运行程序。-The realization of a model for the use of normal mapping details of the Demo, run the program bump texture mapping.
NormalMap
- 3D编程实例,实现了根据鼠标在屏幕上的不同位置而进行法线映射后的演示效果,是学习3D编程的基础。-3D programming examples to achieve the mouse on the screen according to a different location and carry out the demonstration after normal mapping effect is the basis for learning 3D programming.
gfxfx2
- More graphics/Game programming sources..GFXFX2. Collection of graphics based sources. Made by Bas van Gaalen. Major topics: 3d rotation, Polygons (triple and quad), Flat-Shading, Gouraud Shading, Texture Mapping, Hidden face removal, Mode-X, Mode-12h
REDBOOK
- OpenGL 程序指导红皮书,Color Plates Glossary (not included in this version) -OpenGL Programming Guide or The Red Book About This Guide Chapter 1: Introduction to OpenGL Chapter 2: Drawing Geometric Objects Chapter 3: Viewing Chapter 4: D
D3D9NormalMapping
- // This demo implements tangent space normal mapping using a series of Direct3D // High Level Shading Language (HLSL) shaders. A single D3DX Effect file (.fx) // is provided with three techniques that implements normal mapping for each // of th
D3D9ParallaxNormalMapping
- // This demo implements tangent space parallax normal mapping with offset // limiting using a series of Direct3D High Level Shading Language (HLSL) // shaders. A single D3DX Effect file (.fx) is provided with three techniques // that implements
MeshRendering
- Mesh Rendering using Direct3D 11 To do. 1. Create a development environment with MFC 2. Program the file opening code 3. Calculate normal vectors for input vertices 4. Phong shading using D3D 5. Texture mapping
vp_bump_map
- 利用VP也OPENGL混合编程开发BumMapper功能-This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping
Normal_mapping
- 利用opengl 4进行法线贴图,实现凹凸效果-Normal mapping using opengl 4
Normal
- 法线贴图 实现3D图形立体效果 给新手一个参考 代码是VS2012 VS2005应该可以在转换里面看到SLN-Normal mapping to achieve stereoscopic 3D graphics effect to the novice a reference code is VS2012 VS2005 should be able to see inside the conversion SLN
cehuishidadikejian
- 2015注册测绘师大地讲课课件,这是注册测绘师考试必看的资料-2015 Registered lectures courseware Normal mapping, which is a registered surveyor exam must-see profile
normal-mapping
- 法线贴图(normal mapping)基本实现-implement in Opengl
dx11ter06_src
- dirctx11.0 实现法线贴图(normal mapping)-implement based on DX11.0
