搜索资源列表
三维立体图绘制
- 三维立体图绘制 练习三维物体的设计 是个好例子-three-dimensional mapping exercises 3D design is a good example
Roamsteps20020818
- 利用实时最优化自适应网格算法绘制大规模地形,算法经典,绝对可用,注释清楚。-optimize the use of real-time adaptive grid massive terrain mapping algorithm, the algorithm classics, and absolutely available Notes clear.
vrml贴图材质编程源码
- vrml贴图材质实例的源码,包含其中用到的贴图,源码可以直接运行,请安装vrml插件即可。-VRML mapping examples of source material, the use of which include mapping, the source code can be run directly, please VRML plug-in can be installed.
soar-1.11
- 一个大规模地形现实和纹理映射的程序,从国外网站下载的,一般的机器根本跑不动,标准C编写,多平台可编译,供大家学习。-a large-scale topographic reality and texture mapping procedures from abroad website and general machinery simply could not, the standard C preparation, multi-platform can be compiled for the
SkyDemo
- 用d3d实现的一个简单的天空体渲染,采用在矩形框上贴图的方法实现-use D3D achieve a simple sky-rendering, using the rectangular box on the mapping method
HardwareShadowMap
- NVIDIA实现硬件阴影贴图的源代码 需要硬件支持DX8.1的显卡。-NVIDIA hardware shadow mapping of the source code necessary hardware support 24x graphics.
mutiTextures
- glsl shader写的多重纹理贴图。 实现太空地球效果。-glsl shader written in multi-texture mapping. Achieve the effect of the Earth in space.
photon
- photon mapping的vc++程序实现,使用opengl api,模拟了光子跟踪的绘制算法-photon mapping of vc++ program implementation, the use opengl api, to simulate the photon mapping algorithm for tracking
Hecker
- 透视纹理算法!透视纹理映射可以根据多边形距离观察者的远近而进行相应的调整从而产生比仿射纹理映射更真实的效果。-Perspective texture algorithm! Perspective texture mapping polygon from the observer in accordance with the distance and adjust accordingly in order to produce more than the real affine texture m
Shadow_Mapping
- 计算机图形学 shadow Mapping-shadow Mapping
PSMs_Care_and_Feeding
- Perspective shadow Mapping techniques For Game Developers-Perspective shadow Mapping techniques For Game Developers
D3D9NormalMapping
- // This demo implements tangent space normal mapping using a series of Direct3D // High Level Shading Language (HLSL) shaders. A single D3DX Effect file (.fx) // is provided with three techniques that implements normal mapping for each // of th
D3D9ParallaxNormalMapping
- // This demo implements tangent space parallax normal mapping with offset // limiting using a series of Direct3D High Level Shading Language (HLSL) // shaders. A single D3DX Effect file (.fx) is provided with three techniques // that implements
simple_vertex_texture
- 一个简单的opengl displacement mapping的例子-a simple sample for openl displacement mapping
ShadowMapping
- 一篇很好的关于 D3D Shadow Mapping 的文章,带源代码,并且包括使用NVIDIA HARDWARE 计算Shadow Mapping .-A very good article on D3D Shadow Mapping (includeing source).It also talk about something on Shadow Mapping calculating with NVIDIA HARDWARE
Shadow-Mapping-of-Textured-Scene
- 计算机图形学中的shadow mapping程序,与网上其他代码不同,作者实现了对带有纹理的场景的阴影绘制.-Shadow Mapping Code in Computer Graphics.And it s for textured scene.
Shadow-Mapping-Tutorial-
- Code subject: openGL shadow mapping example
Cube-texture-mapping-algorithm
- 立方体的纹理映射算法,可以实现立方体的旋转运动,暂停,鼠标左健图像变小,鼠标右键图像变大等功能-Cube texture mapping algorithm can achieve rotational movement of the cube, suspended the left mouse image smaller, right image larger functions
simple-texture-mapping
- 三维纹理映射 实现纹理贴合在几何体中 作为参考例子,需要的可以下载-simple texture mapping
Parallax mapping
- 通过OpenGL语言,利用视差贴图的方法,实现了3D比较好的额效果(Through OpenGL language, the method of parallax mapping is used to achieve the better effect of 3D)
