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MapMaker
- “虚拟地景生成系统”是基于Windows2000系统和Visual C++ 6.0平台,利用基本OpenGL函数编程技术开发的三维可视化成果。它通过简单的DEM(数字高程模型)数据,建立格网模型、再根据光照强度、高程值及有关数据建立数学模型,生成晕渲,再将它投影到平面上,达到模拟现实地貌起伏的效果。 本系统采用XP风格界面,清新自然。它具有透射/正射投影切换、漫游、缩放功能。支持分层晕渲、比高设定、平移、旋转、翻滚、视野调节、雾化、纹理贴图(显示/隐藏)等诸多功能,单幅、1MB大小的DEM数据生
OpenglL立方体旋转效果1
- 本程序的目的是OpenglL立方体旋转效果,开发工具是VC,本代码在Windows2000下编译通过-the purpose of this program is OpenglL rotating cube effect, development tools is VC, the code compiled under Windows 2000 through
Surface.2000.6.5
- 用OpenGL实现鼠标控制三维坐标及其上曲面的空间旋转,可以作为编程人员的参考 -use OpenGL 3D coordinates of the mouse and the control surfaces on the space rotation, as a reference Programming
Surface.2000.6.5
- 基于VC++的OpenGL综合编程,内含界面操作、图形显示等多项内容-OpenGL-based VC integrated programming interface containing operation, a number of graphics and other content
terrainEngine
- 国外程序员编写的基于OpenGL的3D地形引擎。 errain Engine I started working on a terrain engine around October 2000. I was deeply moved by screenshots from black and white :) My intention and main goal was to create something visually stunning. This mean
Test02
- 读取DXF文件(2000,2002版本),包括了分层管理数据的思想,供大家参考-read DXF files (version 2000, 2002), including a hierarchical data management thinking, for your reference
Surface.2000.6.5
- opengl开发相应的windows窗口程序
seedfilling
- 在800×600屏幕上画一个R=2000(象素)的图,实现种子填充算法
Surface.2000.6.5
- OpenGL应用程序经典..强烈建议下载
TetrisHell
- 使用Box2D开发的俄罗斯方块,加入了物理元素,使游戏非比寻常,渲染层使用OpenGL,代码量两千行左右,参考链接:http://leosfantasyworld.blog.sohu.com/-Tetris using Box2D development, joined the physical elements that make the game unusual, rendering layer uses OpenGL, the amount of code is about 2000 li
Program
- 内含opengl技术范例2个、CIE DE 2000色差公式计算器1个等-Example 2 contains opengl technology, CIE DE 2000 color difference formula such as a calculator
OOGLFrame
- 使用OO的OpenGL程序框架演示 -项目描述: 使用OO的OpenGL程序框架演示 文件描述: 具体实例类 适用平台: Windows98/2000/NT/XP
11
- 绘制一个小的正方形,用键盘的上下左右键控制其进行相应的运动。-/* * This Code Was Created By Jeff Molofee 2000 * A HUGE Thanks To Fredric Echols For Cleaning Up * And Optimizing The Base Code, Making It More Flexible! * If You ve Found This Code Useful, Please Let Me Kn
OpenGL_SkyAndTerrain
- 项目功能:用OpenGL来实现游戏中的天空和地面 文件描述: 载入位图类 适用平台: Windows98/2000/NT/XP-Function: use OpenGL to achieve the game in the sky and ground File Descr iption: load bitmap type The application platform: Windows98/2000/NT/XP
OpenGL_3DSLoader
- * 项目描述: 3DS文件载入 * 文件描述: 3DS文件载入类 * 适用平台: Windows98/2000/NT/XP-* Project Descr iption: 3DS file loading * file descr iption: 3DS file loading class * application platform: Windows98/2000/NT/XP
OpenGL_ShadowVolume
- * 项目描述: 在游戏中实现阴影体 * 文件描述: 具体实例类 * 适用平台: Windows98/2000/NT/XP-Project Descr iption: in the game to achieve shadow * file descr iption: specific examples of classes * application platform: Windows98/2000/NT/XP
5121134
- All M-files are copyrighted, 2000, by Dimitris G, Manolakis-All the M- files are copyrighted, 2000, by Dimitris G, Manolakis,,
Hierarchical_Modelling_examplecode
- 使用visual C++ 2000编写的openGL代码,展示了两个小例子(The openGL code written in visual C++ 2000 shows two small examples)
glut-3.7.6-src
- The OpenGL Utility Toolkit (GLUT), originally written by Mark Kilgard, ported to Win32 (Windows 95,98,Me,NT,2000,XP) by Nate Robins. For more information check out the README-win32.txt provided in the distribution for installation instructions, and W