搜索资源列表
GLMdi
- 英文版的OPENGL系列书籍. 可以更好地让大家学习和运用opengl, 不过对英文有一定的要求.-English version of the OpenGL series of books. Better to let everyone learn and use opengl, but the English have certain requirements.
OpenGL_frame
- 该程序构造了opengl编程的大致框架,opengl编程人员可以根据自己的相关要求做适当的修改即可-structure of the program opengl the general programming framework, programmers can opengl according to its own requirements for appropriate changes can be
Nature_Grass
- NVIDIA范例中草的绘制,经典的3D知识学习代码,VC++平台下OpenGL语言开发,对显卡要求比较高,看你的机子能不能跑得动。-NVIDIA examples of Chinese herbal mapping, 3D knowledge of classical learning code VC platform OpenGL language development, the graphics requirements is relatively high, you see the lo
shpere
- OpenGL 编写程序,显示一个球体,要求: 1. 使用线框图表示; 2. 经纬度间隔各为 15 度; 3. 手动计算坐标,不要使用 glutWireSphere ; 4. 推荐使用顶点数组,只计算一次坐标值; 5. A 、 D 键左右旋转 5 度, W 、 S 键上下旋转 5 度 -OpenGL programming, shows a ball, requirements : 1. Use wireframe map;
xuhui032
- 计算机图形学 机器人 要求 会动 运动-computer graphics requirements would move robot movement
利用openGL繪製一個2D的迷宮
- 利用openGL繪製一個2D的迷宮,迷宮的要求是 。 1. 至少產生16X16的迷宮 。 2. 每次產生的迷宮要不一樣。 3. 將入口的地方跟出口的地方,分別用綠色跟紅色標示出來。 4. 從入口到出口的地方僅可以存在唯一路徑。 5.要將從入口到出口的解答畫出。 ,OpenGL use a 2D map of the maze, the maze of requirements yes. 1. At least have a 16X16 maze. 2. Every time the
FireTest.rar
- OpenGL实现三维火焰实时模拟;可切换视角;资源耗费少,系统要求底,实时性能好。,OpenGL implementation of real-time three-dimensional flame simulation can switch perspective resources to spend less, the system requirements at the end of better real-time performance.
PlanarShadow
- 用opengl实现的通过平面投射方法产生阴影。要求投射面必须为平面。-Opengl achieved through the use of planar shadow projection methods. Requirements must be planar projection surface.
1_14_clock
- 利用图元建模,绘制闹钟,要求闹钟时间与计算机系统时间同步-The use of graphic element modeling, rendering an alarm clock, alarm clock, the time requirements of computer systems and time synchronization
SUN
- 用opengl写的模拟太阳系各大行星运行轨迹的程序,不是很逼真,但是满足基本要求~-Written by opengl solar system simulation running track procedure, not very realistic, but to meet the basic requirements ~
ZfxOpenGlLoopSubdivision
- 在已有的OpenGL框架下,利用loop细分算法实现多面体的细分。(程序细分四次可以很好的满足要求)-OpenGL in the existing framework, the use of sub-loop algorithm of the sub-polyhedron. (Four sub-procedures can be very good to meet the requirements)
ArtificialLifeEvolutionSimulatorOpenGL3Dworldenvi
- Pretty cool 3D lower level AI simulator. There is a food chain. The low creatures eat the stationary food, the high creatures eat the low creatures. Once a pair mates , the mother carries eggs with her for a while. Once a counter is reached, the egg
Indoor-three-dimensional-environment
- 设计一个室内三维环境, 并利用OPEN GL展示它的三维效果。 要求: (1)包含基本的实体元素:球、多面体、锥体、柱体、曲面等; (2)有全局光照效果和纹理功能; (3)程序具有交互功能. -Three-dimensional design of an indoor environment, and demonstrate its use OPEN GL the three-dimensional effect. Requirements: (1) contains the
Bresenham-line
- 图形学的作业,做出Bresenham line,文件包括报告要求。-Graphics work, make Bresenham line, documents including reporting requirements.
robot
- 图形学的作业,做出一个机器人图形。文件包含程序要求-Graphics work, to make a robot graphics. File contains the procedural requirements
fenxing
- 计算机图形学实验: 实现一个分形算法 要求: 应用不同的视图函数,并可以切换 应用不同的属性函数(颜色等) 具有拾取和拖动的交互功能 -Computer Graphics experiment: the realization of a fractal algorithm requirements: application of different view functions, and can switch the function to apply different
robotarm
- 计算机图形学实验: 机器人手臂 要求: 底盘、上臂和下臂均采用圆柱体 设计合适的交互手段控制三个部件的独立旋转-Computer Graphics Lab: Robot arm requirements: chassis, upper arm and lower arm are used to design suitable cylinder means to control the interaction of three components of the independe
TankWorld_OpenGL-2.0
- 这是我从一个由pascal语言opengl1.0编写的坦克射击游戏移植而来。 先移植为C++。尔后由于工作需要,又将其移植为纯C语言opengl2.0 的代码。代码通用与WIN32项目和中间件 以及机顶盒中。上传的这个工程是WIN32上调试用的。 由于部分特殊要求,游戏中的所有资源文件在本版本中全部都被转化为头文件包含形式,不再有对文件的操作,详情看到代码即可了解。 -----注意---- 代码是VC6.0环境下编译运行,但由于转变为.h的资源文件过大,VC6.0下会出现
opengl
- 计算机图形学,要求实现日地月模型和基本图形绘制。相应代码可以学习opengl语言,有利于掌握相关内容-In computer graphics, to realize the requirements of day to the model and the basic graphics rendering. The corresponding code can learn OpenGL language, is conducive to grasp the related content
gobel
- 大一时写的一段代码,用opengl实现的星球绘制,2D界面实现的3D效果,非常炫丽,但是循环得自己控制,否则对CPU要求非常高-A moment to write a section of code using opengl to achieve planet rendering, 3D effects, 2D interface is very dazzling, but the loop to control their own very high, otherwise the CPU re
