搜索资源列表
GLSL
- 本电子书书opengGL 2.0中的shading language 部分,该文档完整规范,很适合初学者并且带有详细的着色程序源码,方面学习与进一步研究-The e-book book opengGL 2.0 in the shading language part of the full specification of the document, it is suitable for beginners and the coloring process with detailed sourc
glsl_HelloWorld
- 一个用opengl着色语言(glsl)编写的犹他壶,并且可以通过鼠标点动沿三个坐标轴转动-One with the opengl shading language (glsl) prepared by the Utah pot, and can move through the click of the mouse along the three axis rotation
glsl
- here is the code for particle effect
water_src
- 基于Opengl-GLSL的水面波纹的精细生成-Opengl-GLSL-based fine surface ripples generated
GLSHv2.0.tar
- 非常好的GLSL脚本解释器,适合OpenGL Shader 开发-Very good GLSL scr ipt interpreter for OpenGL Shader Development
ShadowMappingPCf
- 利用GLSL和OPENGL编写的阴影程序,此程序利用了PCF算法,使得阴影走样得到很好的解决-Prepared using GLSL and OPENGL shadow program, this program uses PCF algorithm, making the shadow aliasing been solved
exShader
- OSG结合GLSL,在一个立方体上贴纹理后,对其进行颜色校正,更改为已存在的查找表的颜色值,GLSL可以对纹理颜色值进行更改-OSG integration GLSL, posted in a cube texture is carried out after color correction, change the existing look-up table of color values, GLSL texture color values can be changed
CIRLGPUGLSLGeometryShaderTutorial
- CIRL GPU GLSL Geometry Shader Tutorial.rar
OrangeBook2ndEdShaders
- OPENGL GLSL橘皮书中所有例子的的着色代码.-OPENGL GLSL Orange coloring book, the code for all examples.
GLSL_Tutorial
- 该文档包括GLSL(GL Shading Language)的着色器的2个部分:Vertex Shader(顶点着色器)和Fragment(片断着色器)。-The document includes GLSL (GL Shading Language) shader in two parts: Vertex Shader (vertex shader), and Fragment (fragment shader).
GLSL_Marching
- Marching Cube based on the GLSL
glm-0.9.0.6
- OpenGL Mathematics (GLM) is a C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification. The goal of the project is to provide to 3D programmers math classes and functions that miss in C++ when we use to p
ogl_cg_simple
- opengl 与CG,GLSL以结合,GPU显卡使用示例,包括多层纹理示例-OpenGL and Cg,Glsl,GPU SAMPLE Mulit_Texture
GLSL(ch)
- 这本书的目的是帮助读者学习和使用高级图形编程语言――OPENGL SHADING 语言。对于这种语言提供支持的相关OpenGL扩展在2003年6说被ARB组织批准, 并且将被加入到新的OpenGL2.0的核心中去。-This book aims to help readers learn and use high-level graphical programming language- OPENGL SHADING language. Provide support for thi
glslTeapotShading
- OpenGL - GLSL sample of Teapot Lighting.
GLSL_ES_Specification_1.0.17
- OpenGL着色语言(GLSL――OpenGL Shading Language)是用来在OpenGL中着色编程的语言,也即开发人员写的短小的自定义程序,他们是在图形卡的GPU (Graphic Processor Unit图形处理单元)上执行的,代替了固定的渲染管线的一部分-The recent trend in graphics hardware has been to replace fixed functionality with programmability in areas tha
glsl_layout
- glsl 基础处理语法 uniform block scene layout-glsl basic grammar uniform block scene layout
glsl_multilight
- glsl multilight spotlight directionallight scene toon etc
glsl_shadowmap
- glsl frustum cull,shadowmap scene ambient occlusion
glsl_vbo
- glsl scene discard,twoside state,flat render