资源列表
3_9
- 在一个圆形操场的四周摆放着n堆石子。现要将石子有次序地合并成一堆。规定每次只能选相邻的两堆石子合并成新的一堆,并将新的一堆石子数记为该次合并的得分。试设计一个算法,计算出将n堆石子合并成一堆的最小得分和最大得分,并分析算法的计算复杂度。-in a circle around the playground are placed n gravel pile. Is a stone should order to be merged into a heap. Stipulated that only
3Dpbg
- 计算3维光子晶体的能带结构,利用了平面波展开方法-calculated three-dimensional photonic crystals with the structure, using the plane wave expansion method
tuxing123
- 着是一个MATLAB中的图形合并的程序,也有不完善的地方,请指教!-with MATLAB is a graphic merger procedures have imperfections, please enlighten! Thank you
backgroundtest
- 一个是通过采用帧间差分法从多帧连续图像提取背景 另一个是通过背景提取运动物体-is through the use of an inter-frame difference from consecutive multi-frame images from the background through another campaign objects from the background
KMeansCSharp
- k均值聚类的c#版本,我从网上找到的c版本经改造而成
myTown
- VEGA图形原码,经典工具TOWN程序~ 本人已经学习
dijkstra算法实现
- C语言的dijkstra算法实现
cubetexshader
- 计算机图形学编程源码,实现纹理映射功能,可配合OPENGL编程基础(第三版)一书使用-Computer graphics programming source code, implementation texture mapping function, in line with the basic OPENGL Programming (Third Edition) to use one book
dijkstra
- 用C语言实现dijkstra算法-Using C language algorithm dijkstra
Digital-imaging-processing
- 基于C++的图像处理程序,用于对数字图像锐化和平滑的处理-Sharp or smooth the digital image
ssim_index
- 程序可读性很强,是由于广大程序爱好者和图像处理的初学者-these programes are very easy to understand
Image-Compression-using-wavelet
- image compression using discrete wavelet transform
