资源列表
csharp_directx_presentation
- A book about using directx in scharp.
ztLODTerrain
- directx 地形加载和渲染 LODTerrain 4叉树算法实现-directx terrain loading and rendering LODTerrain 4-tree algorithm
Terrain
- LoadTerrain directx 地形加载的简单实现,适合新手阅读-LoadTerrain directx terrain loading to achieve a simple, suitable for novice to read
LinkLook
- 一个本人学习directX时精心编制的游戏《连连看》,界面精美,运行流畅。有难度由低到高十几关卡。可支持局域网内网络对战。-A elaboratly designed game "Try to connect" with beautiful UI, run smoothly, support network PK in LAN environment.
vtp-src-110701
- The goal of VTP is to foster the creation of tools for easily constructing any part of the real world in interactive, 3D digital form
DeferredShading
- 基于dx,延时渲染的技术文档。shader技术。 defferedShading-Based on dx, delayed rendering technical documentation. shader technology. defferedShading
Chinese-ink-painting
- 基于dx9,的中国风格的水墨画实时渲染。风格化沟边,-Based on dx9, the Chinese style of ink painting real-time rendering. Style of gutter,
Contra2D
- Game Contra 2D using directX 9.0 and C-Game Contra 2D using directX 9.0 and C++
Chap20
- 用DirectX编写RPG游戏 第20章源码-Preparation of RPG games with DirectX code Chapter 20
Chap19
- 用DirectX编写RPG游戏 第19课代码-Preparation of RPG games with DirectX 19 class code
Chap18
- 用DirectX编写RPG游戏 第18课代码-Preparation of RPG games with DirectX 18 class code
Chap17
- 用DirectX编写RPG游戏 第17课代码-Preparation of RPG games with DirectX 17 class code
