资源列表
llk
- 非常棒的 VC资源 非常棒的DX资源 比较好的教程-Great great DX VC resources good tutorial resources
FunMesh
- DirectX + MFC 框架 读取obj模型文件-.obj loader
GamePEnginePArchitectureP[Gregory]
- 有关directx的有关资料,有利于初学者更了解。-Relevant information about directx, will help beginners to better understand.
IntroductionPtoP3DPGamePProgramming
- 有关directx的有关资料,有利于初学者更了解。-Relevant information about directx, will help beginners to better understand.
chapter2
- DirextX编程源码,运用了很多游戏编程技巧。-DirextX weaves distance source code and made use of a lot of game plait distance techniques.
chapter3
- DirextX编程源码,运用了很多游戏编程技巧。-DirextX weaves distance source code and made use of a lot of game plait distance techniques.
chapter4
- DirextX编程源码,运用了很多游戏编程技巧。-DirextX weaves distance source code and made use of a lot of game plait distance techniques.
chapter5
- DirextX编程源码,运用了很多游戏编程技巧。-DirextX weaves distance source code and made use of a lot of game plait distance techniques.
PS-shader
- D3D的像素着色器示例,分别实现了多重纹理化,彩色图去色,图像左右镜像,上下镜像以及浮雕图效果-D3D pixel shader example, were to achieve a multi-textured, color map to color, about the mirror image, the mirror up and down, and relief map results
3PointPlane
- DIRECT 游戏编程中的三点平面,介绍DIRECTX编程的一个小例子-DIRECT the three planes in the game programming to introduce a small example program DIRECTX
FrustumPlane
- DirectX下 Viewing Frustum 的实现。 这里介绍的算法,可以直接从世界、观察以及投影矩阵中计算出Viewing Frustum的六个面。它快速,准确,并且允许我们在相机空间(camera space)、世界空间(world space)或着物体空间(object space)快速确定Frustum planes。 -DIRECT the three planes in the game programming to introduce a small example pr
VectorScalarMul
- Visual C++DirectX9 3D游戏开发导引第四章源代码,一个向量操作的例子-Visual C++ DirectX9 3D game development guide chapter source code, example of a vector operation
