资源列表
tuxiangchuli
- 基于c++的图像预处理程序,方便好用,实时性好-Based c++ image preprocessor, easy-to-use, real-time
ji
- 基于C++的图像几何变换,方便快捷,实用-Transform C++-based image geometry, convenient and quick
zj
- 基于C++的图像增强技术,效果较好,很实用-C++ image enhancement technology, the effect is good, very practical
fuy
- 基于C++的图像复原技术,效果非常好,非常实用-C++-based image restoration, the effect is very good, very practical.
chongjian
- 基于C++的图像重建技术,效果不是一般的好-C++ image reconstruction techniques, the effect is not good
motionEst4SS
- 帧率倍频中使用的 Input imgP : The image for which we want to find motion vectors imgI : The reference image mbSize : Size of the macroblock p : Search parameter (read literature to find what this means) Ouput motionVect : the motion vec
Bidirect
- 帧率倍频中使用的双向运动估计 [motionVect]=Bidirect(imgP, imgC, mbSize,Bidirection_P) -Frame rate multiplier used in the bi-directional motion estimation [motionVect] = Bidirect (imgP, imgC, mbSize, Bidirection_P)
Bidirect_for3DRS
- 帧率倍频使用到的,连接3DRS算法双向运动估计-The frame rate multiplier used to connect 3DRS algorithm bi-directional motion estimation
Bidirection_weight_new
- 帧率倍频使用的带有权重的双向运动估计算法-Bi-directional movement of the frame rate multiplier used with the right of re-estimation algorithm
simpleD3D11Texture
- Simple program which demonstrates Direct3D11 texture interoperability with CUDA. The program creates a number of D3D11 textures (2D, 3D, and CubeMap) which are written to from CUDA kernels. Direct3D then renders the results on the screen. A Direct3D
TDRS002
- 帧率倍频使用的3DRS算法,使用时空域的信息得出运动向量-Frame rate multiplier used 3DRS algorithm, the use of airspace information obtained motion vectors
TDRS003
- 帧率倍频使用的3DRS+双向算法,使用时空域的信息得出运动向量-Frame rate multiplier use of 3DRS+ of the bidirectional algorithm, the use of airspace information obtained motion vectors
