资源列表
Gonzalez--digital-image-processing
- 图像的灰度变换,图像平滑处理,中值滤波,,锐化,边缘检测。-Image gray-scale transformation, image smoothing, median filtering, sharpening, edge detection.
digital-image-processing-source-code
- 冈萨雷斯数字图像处理matlab(清晰),数字图像处理matlab源码,数字图像处理VC代码,冈萨雷斯 为了各位兄弟姐妹们学习数字图像处理的方便,罗列了一些冈萨雷斯的资料,希望对各位的学习有所帮助-Gonzalez, digital image processing (clear) in matlab, digital image processing, matlab source code, VC code of digital image processing, gonzalez
processorfiles
- Simple Java based Image editor, implementing most of the image processing feature, very good example for peeople looking for application on image editor using java
Digital-image-processing-and-MATLAB
- 图像采集,图像变换,图像增强与恢复,图像分割,图像分析与理解,图像压缩-Image acquisition, image transformation, image enhancement and restoration, image segmentation, image analysis and understanding, image compression
OpenGLSimpleFaceV2-from-waters
- waters 是人脸动画领域最早进行肌肉模型设计的人。这是他当年最经典的肌肉模型对应的源代码。对于学习人脸建模和动画有很好的参考作用。-waters is the earliest research who developed facial muscle model, and this is the original corresponding code programmed by him. It s very useful for relevant researchers or lovers。
cheliangshibie
- 车辆识别 车辆识别 车辆识别 车辆识别-che liang shi bie che liang shi bie
ewwqm
- 用matlab画了一个小动物,利用了plot,sina,cos等 函数-use Matlab drew a small animal
ch1_1
- 数字图像处理程序。其中包含了点运算、几何变换、正交变换、图像增强、形态学变换、边缘与轮廓、图像分析、图像复原、图像编码等等对数字图像处理方法。-Digital image processing procedures. Which contains the point of computing, geometric transform, orthogonal transformation, image enhancement, morphological transformation, and t
Load3DS_example
- 一个可以导入3ds格式文件的完整的opengl程序。从而可以实现在opengl中队3ds文件的操作。-A complete opengl program can import 3ds file format.
image_viewer
- Image Viewer Using Java Swings, can be used to view images
Load3DS_example
- 这是一个可以导入3ds格式文件的完整的opengl程序。从而可以实现在opengl中对3ds文件的操作。-A complete opengl program can import 3ds file format.
MarchingCubes
- 移动立方体(MarchingCubes)算法是面绘制算法中的经典算法,它是W.Lorensen等人于1987年提出来的一种体素级重建方法。因其原理简单容易实现,得到了广泛的应用。-The marching cubes (marchingCubes) algorithm is a classical algorithm in the surface rendering algorithm, it is W.Lorensen, who in 1987 put forward a voxel-leve
