资源列表
rgb2lab_lab2rgb
- 实现了图像的rgb格式与lab格式的互相转化,方便大家在lab空间中处理图像
vs2003.netWTL
- 该程序为一个用WTL编写的图像处理框架,可便于算法研究人员的算法实现
image123
- 几种用C语言实现的数字图象处理方法的代码及处理的图像效果
WPSNR
- 能计算一幅噪声图像的加权峰值信噪比,以评价各种图像去噪方法的效果
OpenGL
- VC6.0+OpenGL实现纹理立方体旋转,程序比较简单,适合入门者学习。
final
- 这个是一个欧洲名校本科毕业生做的毕业设计,车牌识别,大家可以借鉴借鉴
test5
- Expanding on the last tutorial, we ll now make the object into TRUE 3D object, rather than 2D objects in a 3D world. We will do this by adding a left, back, and right side to the triangle, and a left, right, back, top and bottom to the square. By doi
test07
- In this tutorial I ll teach you how to use three different texture filters. I ll teach you how to move an object using keys on the keyboard, and I ll also teach you how to apply simple lighting to your OpenGL scene. Lots covered in this tutorial, so
test9
- Welcome to Tutorial 9. By now you should have a very good understanding of OpenGL. You ve learned everything from setting up an OpenGL Window, to texture mapping a spinning object while using lighting and blending. This will be the first semi-advance
test10
- While it is perfectly alright to code a 3D environment as a long series of numbers, it becomes increasingly hard as the complexity of the environment goes up. For this reason, we must catagorize our data into a more workable fashion. At the top of ou
test11
- Well greetings all. For those of you that want to see what we are doing here, you can check it out at the end of my demo/hack Worthless! I am bosco and I will do my best to teach you guys how to do the animated, sine-wave picture. This tutorial is ba
test18
- Quadrics are a way of drawing complex objects that would usually take a few FOR loops and some background in trigonometry. We ll be using the code from lesson seven. We will add 7 variables and modify the texture to add some variety :)
