资源列表
vp_bump_map
- This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environm
vp_channel_bin_ogl
- This sample illustrates how to use channel bins to perform generic rendering during the draw. This sample defines the class myApp, which is derived from vpApp, and draws a reticle using OpenGL by defining a vsChannelBin and overriding the draw bin pr
vp_color_mask
- This sample illustrates the use of the glColorMask inVega Prime to selectively render to only certain color bands of the frame buffer. It uses EVENT_PRE_DRAW and EVENT_POST_DRAW vpChannel subscribers to set the color mask so that the channel can be r
vp_color_table
- This sample uses geometry representations to create an alternate representation of the esprit model that uses a separate color array and allows the selection of which color array to use at run time. The color tracking is enabled so that our material
车牌识别
- 车牌识别 车牌识别
renlianjianchezhongshu
- 人脸检测综述 人脸检测综述
openglgameCAI
- opengl gmae 一步 教你写游戏
clipsaveimage
- 这是自己经过几天时间给公司写的,支持autocad 2000,2004,2005,和其他图片部分的复制粘贴操作,现在拿出来和大家共享。
Blur_in_YCbCr
- 对影像进行模糊处理,从左边的相素乘以某个比重再加到右边的像素,产生模糊的图形
imageconnect
- 利用影像颜色的特性对影像进行水平的接图,处理速度在一秒之类,对于小量的垂直位移也可以处理
masake
- 把影像做马赛克的处理,可以调整马塞的方块的大小
Sobel
- 影像的基础程序,对影像进行侧边,里面包含了将影像灰阶的程序,请参考
