资源列表
LodGeoshpere
- 该程序实现了一个LOD编程实例,根据视点与对象的距离,以不同的网格数来绘制球体,程序中球体表面是通过若干三角形来逼近的。-The program implements a LOD programming examples, according to the distance between the target point of view and in different grid to draw a number of spheres, spherical surface is the pro
LodTerrain
- 该程序实现了多分辨率地形漫游系统。地形高程数据是采用随机函数生成的,然后使用LOD技术模拟地形。-The program achieved a multi-resolution terrain roaming system. Terrain elevation data is generated using random function and then use the LOD terrain simulation technology.
Collision
- 运行一个物体自由下落碰撞的过程,这是对初学OPENGL一个简单的例程-Runs a free-falling objects collision course, this is a simple beginner routines OPENGL
fountain3d
- 这是一个通过OPENGL框架搭建的一个喷泉简单例程,对于初学者有用-This is a framework through OPENGL built a fountain simple routines, useful for beginners
LhfImage1
- 图像的灰度变换包括反色变换、窗口变换、分段变换等,同时显示变换前后图像的直方图。-Images of gray-scale transformation, including the anti-color transform, the window transform, sub-transformation and so on, at the same time before and after images show the transformation of the histogram.
LhfImage2
- 图像各种边缘检测算子的比较,包括介绍了四种边缘检测算子包括Roberts边缘检测算子、Sobel边缘检测算子、Prewitt边缘检测算子和高斯—拉普拉斯边算子-Image a variety of edge detection operator of comparison, including the introduction of the four edge detection operator, including Roberts edge detector, Sobel edge dete
ImageCut
- 《VC++图像处理程序设计》第七章图像阈值分割及图像边缘提取。- VC++ Image processing program design, Chapter VII of the image threshold segmentation and image edge extraction.
Imageprocessing
- 《VC++图像处理程序设计》第十二章关于小波变换的程序。- VC++ Image processing program design, Chapter XII on the wavelet transform procedure.
vc++ImageProcessing
- 《vc++图像处理特效技巧与典型案例解析》第二章源码程序。- Vc++ Image processing techniques and special effects typical case analysis, Chapter II source procedures.
ho_slicePoints_code
- 编译后可以把houdini里的粒子导入maya里使用。-Houdini could be compiled in the use of particles into maya.
pointToDSO.cpp
- 导houdini粒子到maya的c++编译源代码。-Houdini particles lead to the maya of c++ Compile the source code.
ho_slicePoints
- 这是编译成maya的mll文件源代码,加载houdini粒子。-This is compiled into the MLL maya source code files, loading Houdini particles.
