资源列表
FaceDetection
- This a very useful program from a book. It is mainly used for face-detecting.It also includes interface-program.
02_PixelFog
- D3D像素雾化,以一个地形雾化的例子说明如何进行雾化-D3D pixel atomization, atomization of a terrain of examples to illustrate how the atomization
02_BumpWaves
- 在d3d中的凹凸纹理,磁力模拟水波的形状。-In D3D texture of embossing, magnetic analog wave shape.
01_Transfrom
- 本例描述了在d3d中,坐标的转换。很不错的例子-This example describes the D3D, the coordinates conversion. Very good example of
TDTVS
- 用IDL4.5写的三维地形显示的IDL代码,里面自带数据,有些基本的菜单、工具条、状态栏,用面向对象的思想写的,对初学者应该很有用-IDL4.5 written by three-dimensional topographical display IDL code, which bring their own data, some basic menu, toolbar, status bar, using object-oriented thinking of writing, should
MeanShift
- Meanshift的非监督聚类方法,主要用于图像处理和模式识别。-Meanshift non-supervised clustering method, mainly used in image processing and pattern recognition.
PoissonRecon
- 三维表面重建中的经典算法。能够重建出精细的表面。-Three-dimensional surface reconstruction of the classical algorithm. To reconstruct a fine surface.
IsoOctree
- 等值八叉树的实现算法,用于在三维重建中提取等值面。-Equivalent Octree algorithm for extracting three-dimensional reconstruction in the isosurface.
MyTerrain2
- openGL的随机地形生成,还没有贴图,运行需要glut.h-openGL random terrain generation, there is no mapping, needed for the operation of glut.h
MyTerrain1
- 修改版的openGL3D地形生成,添加了表面纹理贴图,更加真实-Modified version of the openGL3D Terrain Generation, add a surface texture mapping, and more real
123456
- 于仕琪的OpenCV基础+教程的程序实例 于仕琪的OpenCV基础+教程的程序实例-OpenCV basis+ tutorial instance
