资源列表
tuxiang
- 图像的读入与现实,需要安装opencv才可运行-Read into the image and reality, and need to install can be run opencv
fanzhuan
- 读入图像,进行翻转,再将图形显示在屏幕上-Read into the images, to flip, and then graphical display on the screen
dft
- 用dft计算图像的功率谱,希望对opencv的新手有帮助-DFT calculation using the power spectrum image, and they hope to have opencv assist novice
15883875CSharplibsift
- 该程序是编程人员必须学的,对于初学者将会有很大的帮助,初学者可以拿来当练手的最基本的程序,希望能对初学者有些帮助-The program are required to learn programming, and for beginners there will be a great help to beginners can be used when practicing the most basic procedures in hand, hoping to be helpful for
OperateJPEG0PKG
- 操作JEPG图形的源码,功能很多的了,请那位增加更多的-JEPG graphics source to operate, much of the functionality, please add more of that!!!
z_buffer12.12
- z_buffer算法。读入obj格式,按K切换z_buffer和opengl自带的深度缓冲-z_buffer algorithm. Read into the obj format, by K switch z_buffer and opengl s own depth buffer
KFDA
- 此实验使用核Fisher鉴别分析(KFDA)方法在ORL人脸数据库上进行人脸识别试验。ORL标准人脸库共包含40人,每人10幅共400幅BMP图像。-This experiment the use of nuclear Fisher discriminant analysis (KFDA) method on ORL face database for face recognition test. Standard ORL face database contains a total of 40
MySDOpenGL
- 基于单文档的opengl图形显示源码,只能作为初步了解如何配置opengl环境的入门程序,没有对图形进行其他操作。-Document based on single-source opengl graphical display only as a preliminary understanding of how to configure opengl environment entry procedures, no graphics other operations.
opencvimageprocess
- 这是自己编写的基于opencv的图像及视频处理的一个小测试程序,麻雀虽小,但是初步了解怎样利用opencv进行图像以及视频处理已经足够了,另外其中含有在控件显示图像的代码。-This is based on the preparation of their own images and video opencv deal with a small test procedure, the sparrow may be small, but preliminary opencv know how t
PictureFade
- 一款图像的淡出淡入,采用了vb内嵌汇编的形式,很有创意-A fade in fade out images used to compile the form of embedded vb, very creative
wave
- 一款模拟正弦波,方波等函数的波形发生器。设置好起始频率、结束频率以及周期即可开始演示波形曲线。你可以调整采样、缓冲,增益调节,振荡器等参数进行修正。这个代码附带的几个控件不错,有点像工控组件,如旋钮,开关,LED显示-A simulated sine wave, square wave function, such as the waveform generator. Set up the starting frequency, ending frequency, and waveform pr
CelShading
- Opengl使用GLSL的卡通渲染例子, glsl文件在Assets\Shaders下,模型使用md2格式 另外本例OpenGL扩展使用glee,它是一个比glew更轻量级的扩展使用方式,我去掉glee.lib,直接将glee.c, glee.h加入工程,便于编译 vc2003直接编译即可-opengl glsl Cel Shading, use md2, glee.c, glee.h. vs2003 compiled
