资源列表
phong-shader
- Phong shader from Away3D engine
specular-shader
- Specular shader from Away3D engine
sphere-shader
- Sphere shader from Away3D engine
tangent-shader
- Tangent object shader from Away3D engine
YUV2RGB
- 完成了由YUV视频序列向RGB空间的转化-Completed by the YUV video sequence to the RGB color space conversion
opengl-api
- 详细介绍opengl-api用法,很不错的一本书-Details introduction opengl-api
fengshuiling
- 包涵分水岭算法和一些改进的算法,都是期刊论文-Includes watershed algorithm and some improved algorithm, is journal articles
renlianshibie
- The face recognition technology instance of VC prepared a great help to the vast number of friends
ztg-and-ztj
- ztg字同高、ztj字同角度.LSP 使文字高度与角度与别的文字相同 -ztg ztj
detectline
- 通过霍夫变换检测直线的方法,这里需要增添自己设的阈值, 增加移动性。-using hough transform to detect lines
addwatermark
- 对一幅图像增加水印,这个水印是随机的+1 或者-1的骂, 然后在解码获得水印-adding watermark to an image and then from a watermarked image to get the codes
txsf
- vb图像缩小放大功能,主要实现对图像的放大缩小功能-Image scaling
