资源列表
pro3
- 结合HENE的教程,写出基于MFC的OPENGL的代码,实现转动、移位及光照、贴图功能。通过菜单工具、鼠标和按键实现以上功能。-With HENE tutorials, the code based on MFC-OPENGL is programed, which can complelte shifting and lighting, mapping. Through the menu tools, the mouse and keybuttons, the above functions
2DAnd3DText
- 在VC6.0平台下使用OpenGL產生2D以及3D文字範例程式-In VC6.0 platform using OpenGL generate 2D and 3D text sample program
CombineRateSampleCode
- 在VC6.0平台下使用OpenGL創建混合比率以及霧面處理範例程式-In VC6.0 platform using OpenGL to create mixed-sample ratio and the matte treatment program
ConstructionPlotSamlpeCode
- 在VC6.0平台下使用OpenGL創建結構化繪圖範例程式-In VC6.0 platform using OpenGL example programs to create structured drawings
ReflactSampleCode
- 在VC6.0平台下使用OpenGL創建陰影以及反光範例程式-In VC6.0 platform using OpenGL to create shadows and reflective sample program
surfo
- This submission contains a function that computes face normal data for the VertexNormals property of the surface that fixes the lighting (facenorm.m) as well as a workaround function that you can just use in place of surf (surfo.m). Only use th
proj1
- 在Windows系统中,安装GLUT库:打开glut-3.7.6-bin.zip,取出glut.h,glut32.lib,glut32.dll,分别放置。 使用Visual Studio C++编译已有项目工程,并修改代码生成以下图形: 在此基础上,修改各顶点颜色,使得每个顶点颜色不一样,多边形内部颜色渐变。 操作方法和实验步骤: 1.使用GL_POLYGON模式绘制白色的多边形,由于所绘多边形为凹多边形,故从最左上角的点开始绘制,以防得到不可预测的图形。注意求得各凹角(refl
wrls-dsdv
- simulation of the DSDV routing Ad-Hoc protocole
monifeixingqi
- 简单飞行模拟实现,基于OpenGL和VC6.0,可以实现平飞,俯冲,侧翻等基本飞行动作的模拟。-A simple flight simulator implementation, based on OpenGL and VC6.0, can achieve level flight, diving, rollover and other basic flying simulation.
openglcordianate
- 在vc++MFC程序中加入该类,定义该类的对象,再调用类中画坐标的函数即可绘制3维坐标-In vc++ MFC program to join the class, define the class of objects, and then call the class function of drawing coordinates three-dimensional coordinates can be drawn
opengl3ds
- 读取3ds模型的类,加载该类即可读取3ds模型-Read the 3ds model class, the class can read the 3ds model loading
3dsnowworld
- OpenGL实现的三维动态雪景,实现了动态粒子效果。-Three-dimensional dynamic snow OpenGL implementation to achieve a dynamic particle effects.
