资源列表
surfaceandsave
- 用VTK实现面绘制并且把图像保存成BMP格式,有助于对面绘制和用VTK保存图像的朋友们的理解-To achieve surface rendering with VTK and save the image into BMP format, to help across the map and save the image using VTK friends for their understanding
porco
- A pig 3D graphic in Dev C-A pig 3D graphic in Dev C++
FK
- Forward Kinematics,人体骨骼向前运动学,DEMO,可以选择描绘骨头轨迹。 【功能描述】 1.使人前行 2.计算当前世界坐标 3.推出-Forward Kinematics of body skeleton with AMC,ASF files.
imageproDlg
- color space components are stored at non-unit strides and, second, intermediate results can be larger than 8 bits. In this paper we show that extended subwords and the Matrix Register File (MRF) can be employed to mitigate these limitations.
project3.3.test
- 参数方程球体,描述了球体的材质,制定了光源-java project3.3.test
ray_opengl
- opengl开发的ray tracing-ray tracing opengl
ogreopcode
- OGRE的源码解析,里面包含了多种碰撞检测的事例。-OGRE source code analysis, which contains a variety of examples of collision detection.
Junction
- openinventor那本书的第9章代码-openinventor book chapter 9 of the Code
3dsloader
- 3ds文件录入并显示程序,可进行各种视角变化-3ds loader
test
- 通过OpenGL基本体素,例如三角形、三角形带、四边形、四边形带,它们都可以构成的球体。通过改变半径控制大小,通过改变角度的改变大小就可以改变顶点的数目和密度,通过在调用回调函数设置模式,就可以改变填充状态。通过调用函数来得到当前时间就可以得到一个功能要花费的时间。-Through the OpenGL primitives, such as triangle, triangle strip, quadrilateral, quadrilateral zone, which can consti
bczn2.0
- 基于GPU的三维图形编程架构,主要描述了nvidia的GPU架构。-mainly descirbe the nvidia GPU architecture and programming guide!
