资源列表
DevSample_RenderVolume
- raycasting algorithm
12345678
- 大规模地形渲演算法,支持LOD处理,是实现虚拟现实的一种方法-Virtural Realy
isosurface
- isosurface 3D graph
Skeleton-Anim-Exporter-ForMaya2012
- 内附一套骨骼动画导出插件,并附带用于读取相应的导出文件源代码以及测试mb文件和动画驱动程序 -Containing a set of skeletal animation export plug-in, along with used to read the export file source code and test mb file and animation driver
Viewer3D
- swf下的3d绘图程序,是个swf 3d的不错的入门级例子-The 3 d drawing SWF program, is a SWF 3 d good entry-level example
rpgscene-text
- 可以用于测试RPG场景用的MAX文件,希望向大家多学习-MAX file is used to test the RPG scene...
3D
- 三维形体的显示观察坐标系的建立.观察体与三维裁剪.-Three-dimensional physical display? Observe the establishment of the coordinate system. Observe the body and three-dimensional cutting
3d-terrain-visualization-of-research
- 三维地形的可视化研究,一个讲述地形三维绘图方法的文章。-3 d terrain visualization of research, a 3 d drawing method about the terrain of the article.
code-of-Ogre-Beginners-Guide
- Ogre_Beginners_Guide的源代码,包括了用到的脚本。有100多个,包括书上所有的代码-Ogre_Beginners_Guide the source code, including the scr ipts used
01_HLSLSelfShadowing
- HLSL的高级应用,通过HLSL编程实现自遮蔽阴影。-The advanced application of the HLSL HLSL programming to achieve self- shadow is .
02_HLSLBumpTexture
- HLSL的高级应用,通过HLSL编程实现凹凸纹理映射。-The advanced applications of HLSL HLSL programming bump texture mapping.
03_HLSLCubeMapping
- HLSL的高级应用,通过HLSL编程实现立方体环境下的映射。-The advanced applications of HLSL HLSL programming , cube environment mapping .
