资源列表
point-cloud
- 可以实现点云数据的读入,大家也可以根据需要自行修改其中的一些代码-Can achieve the reading point cloud data, we may also need to modify some of the code
BallRotation
- c#开发的水壶翻转程序 此方式实现旋转式通过改变视点的方式实现所绘物体的旋转。-c# teaport BallRotation
Fortran_exemples.tar
- fortran program for navier stokes equation
HelloPanoramaGL
- 一个用于全景漫游的开源库,支持热点事件,场景过渡,放大和缩小-An open source library for panorama roaming, support for hot events, scene transitions, zoom in and out
RollerCoaster
- 相机在轨道上沿轨道(管状)运动; 右键可以选择不同视角观察和退出,有两个视角;-Camera on the track along the orbit (tubular) movement Right you can choose a different perspective and exit, there are two perspectives
Tsai-Shah-Method-(C-code)
- 3d reconstruction by shape from shading method-sfs algorithm
l1magic
- l1-magic,快速求解l1最小化的算法-l1-magic,fast l1 minisize matlab code
TestGL
- OpenGL test with VC 6.0
PanoramaGL
- 对于PannoramaGL有滑动效果有很大的改动,使界面滑动不再一直滑动下去。可以随手指的停止而使界面停止。-For PannoramaGL sliding effects are a lot of changes, so that no longer have been sliding down the sliding interface. You can stop leaving the interface with the finger stop.
unity3D_API
- unity3D API中文参考手册,是描述unity3D的脚步手册,内容详尽,可做脚步编写时的参考。-unity3D api manual
VOI-EXTRACT
- 借助VTK开放图形类实现感兴趣体积的提取,首先设置XYZ三轴的坐标,然后提取出VOI并绘制。-With VTK Open Graphics class implements the extraction volume of interest, first set the XYZ axis coordinates, and then extract the VOI and draw.
texture_rendering
- 借助GPU的纹理内存实现体绘制(纹理加速体绘制),由VTK实现,绘制效果非常好。-With the GPU texture memory to achieve volume rendering (texture acceleration volume rendering) by VTK implementation, rendering the effect is very good.
