- 23041-b00 The information in this document is subject to change without notice. Every effort has been made in the preparation of this document to ensure accuracy of the contents
- ColorPickerDemo android的一个颜色选择器的一个实现
- MIMO_ZF_4QAM.m BER performance for 2x2 MIMO with ZF receiver
- mppt MPPT仿真
- mieyou 包括邓氏关联度
- hai_ng56 apid expansion of random spanning tree algorithm
资源列表
2D_4_Vortex
- 采用毕奥萨瓦尔法则,模拟了二维烟雾!!!(the simualtion of the 2D Smoke)
UnityNBody-master
- 使用计算Shader,解决N体问题,是学习计算Shader的小例子!!!(A ComputeShader demo)
SpeedTreeMAX_v4.1_Evaluation
- speedtree 4.1 plugin MAX
SpeedTree3.01
- speedtree 3.01 MAX plugin for tree modeling
Speedtree 4.0 lite
- Speedtree CAD 4.0 Lite. For gaming tree design
SPEEDTREE_STANDART_LIBRARY
- Speedtree 4 standard tree library
SpeedTree _v5.1_Setup
- Speedtree 5.1 setup file
SpeedTree_Compiler_User_Manual
- SpeedTree 5 Compiler User Manual
SpeedTree_Modeler_User_Manual
- SpeedTree Modeler User Manual CHM
网格简化源码
- 简化3d模型网格数,生成适合在LOD中使用的多层次模型。(It simplifies the number of grid in 3D model and generates multi-level models suitable for LOD.)
Shader.for.Game.Programme
- Shader for game programmers
opengl码啊
- OPENGL简单的地形生成,很简单实用好用(OPENGL simple terrain generation)
