资源列表
Jeff Molofee(NeHe) 的 OPENGL 教程
- opengl的基本教学资料,对新手接触和学习OpenGL有很大帮助(Basic teaching materials of OpenGL)
BundleAdjust
- 相机和地标用图形节点表示。相机坐标->相机的姿势,6载体 数据(相机)->指数为状态向量或[ ]如果一个固定镜头的坐标(地标)->地标位置,第一3元素6矢量数据(地标)->指数为状态向量(The camera and the landmark are represented by a graphical node. The camera coordinates - > camera position, 6 carrier Data (camera) - >
Lesson06
- 这个是,帮助大家学习opengl的编程实例。(The files use to help friends to learn opengl. I hope that my share to help you.)
机电仿真系统
- 采用单片机和Unity3D连接,实现机械和控制一体化仿真。(Single chip microcomputer and Unity3D connection are adopted to realize mechanical and control integration simulation.)
redbule
- 定义两个视口,分别显示两个不同颜色的三角形,其中一个视区定义在显示窗口的左半区,显示蓝色三角形,另一个视区定义在右半区,显示红色三角形。同时在显示红色三角形时加了一个旋转变换。(Two viewports are defined to display two triangles of different colors, one of which is defined in the left half of the display window, showing a blue triangle,
OSG程序设计教程
- OSG程序设计教程.pdf, 学习 osg(osg program resource)
3rd
- osg整合的用到的所有第三方库。 debug和release都有(osg the third lib, debug and release)
osgdb_ived
- osgdb-ived.lib vs2015环境下生成的ived导入库(osgdb ived debug import library)
OSG 头文件改名工具
- osg 头文件没有.h后缀。观看不方便。 这个工具直接选择osg头文件的路径可以将所有头文件改为.h(change osg source code head file to .h)
CUBLAS_Library
- GPU手册文档,学习必备。特别适合新手学习和写代码(GPU manual documents, learning must be necessary. Especially suitable for beginners to learn and write code)
OpenGL_Nehe中文
- 定义了一个跨编程语言、跨平台的编程接口规格的专业的图形程序接口。(A professional programming interface for cross programming languages and cross platform programming interfaces is defined)
texture
- 用opengl实现的一个太阳系运行系统。(A solar system operating system implemented with OpenGL.)
