资源列表
Exam01
- VC++ 使用OPENGL 实现 立方体显示的例子-Examples of C++ uses OPENGL achieve cube display
Exam01
- VC++ 使用OPENGL 实现 切割圆柱体-C++ uses OPENGL realize the cutting cylinder
PolygonFilling
- 用vs2015开发的openGL程序,实现多边形的填充算法-Polygon-Filling Algorithm with implement of C++ by VS2015
fxs
- 使用vc6.0连接opengl实现分形树-Use vc6.0 connection opengl fractal tree
openGL_3DCube
- openGL程序,制作了一个魔方,同时运用了MFC-OpenGL produced a Rubik s cube, very useful, suitable for students to learn A very good program, can be arbitrarily rotated, can also be randomly transferred, can be quickly restored
Smoke
- 基于opengl的一种烟雾模拟,基于blur算法。可直接在VS2010上运行-somke simulation based on opengl and blur algorithm. can be run directly on the VS2010
antiAliasing
- opengl 基础三维方块的实现,用于初学者了解opengl的运作机制-Opengl realize three-dimensional block foundation for beginners to understand the operating mechanism of opengl
depthOfField
- opengl depth of field 的实现,与Anti Aliasing使用的方法类似-opengl depth of field implementation, similar to the method used by Anti Aliasing
EnvironmentLighting
- Environment lighting using two textures, a diffuse irradiance map and a specular irradiance map. Texture access is within the shader.
shadowmap
- This an elementary shadowmap example, i.e., depth-map shadows done in the shader.-This is an elementary shadowmap example, ie, depth-map shadows done in the shader.
vertexBufferObject
- opengl VBO的使用,可以学习如何使用VBO,非常基础-opengl VBO of use, you can learn how to use VBO, very basic
3d-object-rotation
- opengl程序,实现三维物体的旋转,通常的做法是使场景绕 X,Y ,Z轴旋转,其不能达到图形可以随着鼠标的拖动绕任意方向旋转的预期效果,旋转有停滞、逆转和卡动现象。-Achieve the rotation of the three-dimensional objects, common practice is to make the scene around the X, Y, Z axis rotation, it can t achieve graphics can be as the
