资源列表
GLinfo2
- this program is an opengl one that ontains C++ code to find the information about system like graphis card apabilities and stack size and so on
3DGraphics
- This opengl program is about 3D graphis, it is very good sample about the computer graphics and it s capabilities in rendering varsatile and complex scenes-This opengl program is about 3D graphis, it is very good sample about the computer graphics a
connect4
- this opengl program represents connected dots using lines and points in opengl. it uses the queue data structure for connect and disconnect
mazerace
- this opengl program shows a maze race game for a sample to use in game programming. it is very simple and useful
SX1303224_3
- 利用OpenGL绘制不断旋转的生日蛋糕。应用工具库中的圆柱体、球,通过使用旋转、平移、放大缩小等方法变换坐标,组成蛋糕、蜡烛、火焰等相应物体。-Using OpenGL drawing birthday cake constantly rotating. Utility library cylinders, spheres, through the use of rotating, panning, zooming and other methods transform coordinates
ball
- OpenGL下三维模型的显示和自由旋转,应用虚拟球的方法,实现3D模型的自由旋转-OpenGL display three-dimensional model of free rotation, methods and application of virtual ball, rotate the 3D model to achieve freedom
Playing-video-In-OpenGL
- 在opengl中添加视频图像,视频可以是文件,也可以从摄像头捕获。-Add a video image in opengl, the video can be a file, you can also capture from the camera.
OpenGLleaning
- 关于opengl的一个学习资料。写图形必须学的东西。值得你下载。-A learning information about the opengl. Graphics must learn to write something. Worth your download.
Cube_Sphere
- Opengl实验程序,利用Opengl实现立方体和球的多边形表面绘制,光照效果、视图变换可通过交互界面动态调整-Opengl experimental procedures, the use Opengl realize polygon cube and sphere surface rendering, lighting effects, the view can be dynamically adjusted by converting interface
Particles
- 将会增加5行新的代码在我们程序的前面.第一行"stdio.h"允许我们读文件中的数据.它和我们以前用在纹理映射当中是一样的.第二行定义了一些我们要在屏幕上显示的粒子的数目.告诉程序MAX_PARTICLES在这里的数值为1000.第三条行将不断分离的彩色的粒子栓牢在一起,并设置为默认情况.sp和rp用来确定空格键和返回键是否有按住. -Will increase by 5 lines of code in front of our new program. First line of "st
TransparentTexture
- 已经学会如何使用alpha混合,把一个透明物体渲染到屏幕上了,但有的使用它看起来并不是那么的复合你的心意。使用蒙板技术,将会按照你蒙板的位置精确的绘制。-Have learned how to use alpha blending, put a transparent object rendering to the screen, but some use it looks not so complex your mind. Use masking techniques, you will be
Lines
- 线,反走样,计时,正投影和简单的声音: 它将包括线,反走样,计时,正投影和简单的声音 -Line, anti-aliasing, timing, orthographic and simple sound: it includes the line, anti-aliasing, timing, sound and simple orthographictechniques, you will be drawn to mask the exact location.
