- up51v710_Full(uV3) Keil uVision3 V7.1 FUll Version.感觉这是目前比较好使的版本
- Infrareddetectiontechnologyanditsdevelpmentprospec 红外探测技术的原理及发展前景 对其说明及展望
- KpImageViewerV2_151_src The attached example solution contains two projects: the ShapeEditorLibrary
- RS485 STM32F1使用例子
- ASM 主动形状模型 提取人脸特征点
- AT510-BU-98000-r0p0-00rel0 Cortex M0 Design Start r0p0 AT510
资源列表
huizhisanjiaotuxing
- 在已知点的坐标和节点编号杆件两段接点标号的情况下绘制三维图形-Known node coordinates and the bars at both ends of the case of contact numbers drawn three-dimensional graphics.
hw
- 计算机图形图像学基于OPENGL的点,实线,虚线等不同形式线的程序-OPENGL-based computer graphics study of points, solid line, dashed line program and other forms
HYL
- 纸飞机绘制过程 二维中的 还有敷上的囧字-Paper airplane draw process two-dimensional Rubbing embarrassing word
hyt
- 对果蝇的视频分析处理,从而得到三维轨迹的重建-Video analysis and processing of fruit flies, which are three-dimensional reconstruction of trajectory
icecream2
- icecream2 project opengl with c-icecream2 project opengl with c++
Icosahedron
- visual c++ opengl Icosahedron
ICP
- 实现了ICP算法,用于三维点云姿态估计,须从数据文件读入三维点-ICP Algorithm for Pose Estimation of 3D point cloud to be read from the data files into three-dimensional point
image3Dshow
- 图形的三维显示,只要给出一个图片,可以以图片的灰度为z轴变成三维坐标图-Three-dimensional graphics display, given a picture as long as you can to the z-axis gray-scale images into three-dimensional plot
imitation_Cube
- 使用opengl开发的3d动画,模仿魔方,来自ru的代码-The development of the use of 3d animation opengl, imitation Cube
include
- 直线生产算法,理解基本图形元素光栅化的基本原理,掌握一种基本图形元素光栅化算法,利用OpenGL实现直线光栅化的DDA算法。-Straight-line production method, understanding the basic graphic elements of the basic principles of grating, have a basic graphic elements rasterization algorithms, the use of OpenGL to
include1
- 请分别给出直线的三种不同位置情况,测试实验代码是否存在问题,有的话请调试改正。 可能的话,可以尝试实现梁友栋裁剪算法。-Please give a straight line, respectively, three different locations, the test code to test if there is a problem, so please correct debugging. If possible, Dong LIANG You can try to achieve
include2
- 了解二维图形裁剪的原理(点的裁剪、直线的裁剪、多边形的裁剪),利用VC+OpenGL实现直线的裁剪算法。-Understanding of the principles of cutting two-dimensional graphics (point of cutting, cutting a straight line, polygon clipping), the use of VC+ OpenGL to achieve a straight line cutting algorithm
