资源列表
GXRS2010-135
- GLExpert is a component of NVPerfKit that helps OpenGL developers by identifying errors and performance issues. GLExpert is controlled using the GLExpert tab of the NVIDIA Developer Control panel. You can choose what level of debugging informati
source
- San Angeles 例子 使用OpenGL ES编写-San Angeles examples written using OpenGL ES
continuous-space
- 动态分配三维连续空间的数组,其中包括分配不连续的三维数组-Dynamically allocated array of three-dimensional continuous space, including the distribution of continuous three-dimensional array
glut2
- glut是opengl很重要的库函数,是用到opengl所必不可少的-opengl glut is a very important library functions, is essential to use opengl
Lesson10
- 这是nehe教程的第十课,主要的功能是实现opengl的漫游-This is the tenth nehe tutorial lessons, the main function is to achieve roaming opengl
OpenGL--study
- opengl 基础教程,对opengl初学者来说很有帮助,里面都是一些基础知识-opengl-based tutorial, very helpful for beginners, opengl, which are some of the basics
OpenGL-game-lesson
- opengl游戏编程,里面讲解了怎么用opengl进行游戏编程-opengl game programming, which explains how to use opengl game programming
Quake3-Map-Loader
- 该程序实现了对quake3游戏中BSP场景文件的加载和渲染。渲染部分用OpenGL实现。-The program implements the game of quake3 BSP loading scene files and rendering. Achieved with OpenGL rendering part.
Rain
- 三维效果模拟,OpenGL与C++结合的完美之作-i can see it
Terrain3DTest
- openGl的地形游戏,三维动画前所未有的避震效果,让你身临其境-a best friend in opengl
gogl-nehe
- 通过gogl写的java下的opengl教程 nehe版本-Using gogl to write by Java-- OpenGL tutorial Nehe version
SDL
- SDL入门教程。 SDL是Simple DirectMedia Layer(简易直控媒体层)的缩写。它是一个跨平台的多媒体库,以用于直接控制底层的多媒体硬件的接口。这些多媒体功能包括了音频、键盘和鼠标(事件)、游戏摇杆等。当然,最为重要的是提供了 2D图形帧缓冲(framebuffer)的接口,以及为 OpenGL 与各种操作系统之间提供了统一的标准接口以实现 3D图形。从这些属性我们可以看出,SDL 基本上可以认为是为以电脑游戏为核心开发的多媒体库。 -The introduction t
