资源列表
OpenGL_system_Dev_Chapter01
- OpenGL系统开发篇 光盘源代码,具有很好的参考价值,OpenGL初学者可以-The system development of OpenGL. Source code in this book.
OpenGL_system_Dev_Chapter12
- OpenGL系统开发篇 光盘源代码chapter 12-the system development of OpenGL. Source code in this book.
OpenGL_System_Dev
- OpenGL系统开发篇 光盘源代码source code-the system development of OpenGL. Source code in this book.
OpenGL_High_Level_Program
- OpenGL高级编程与开发 光盘源码.供参考-OpenGL programming
rigid_motion
- 刚性位置变化计算,输入物体在空间坐标系中的坐标,以及旋转向量和平移向量,计算其在摄像机坐标系中的坐标。- [Y,dYdom,dYdT] = rigid_motion(X,om,T) Computes the rigid motion transformation Y = R*X+T, where R = rodrigues(om). INPUT: X: 3D structure in the world coordinate frame (3xN matrix for
MOEA-D-DE
- Multi objective evoutionary algorithms
maxq_programer
- MAXQ microcontroller programer
Visual-C-OpenGL-Application-Development
- 《Visual C++ OpenGL 应用程序开发》光盘内容,对于学习OpenGL很有用-《Visual C++ OpenGL application development》 CD-ROM content, is useful for learning OpenGL
Lesson6
- An example of cube texturing using openGL.
lesson30
- An Java OpenGL example illustrating basics of collision detection, collision response, and physically based modelling effects.
Lesson7
- Examples of ways to filter your textures, simple lighting, keyboard control
OpenGL
- vc++,采用OpenGL库,实现车体运动-vc++, using OpenGL libraries to achieve the body movement
