资源列表
NVNatureScene
- NVidia公司的一个自然环境演示系统的源码,利用OPengl和GPu开发-NVidia s a natural demonstration of the system source code, using opengl and GPU development
Ex3
- 程序实现多边形扫描转换的扫描线算法--多边形的输入(鼠标)--非自相交多边形-- 三角形的特殊性,利用OpenGL函数实现柱状图和饼图函数 -Polygon scan conversion process to achieve the scan line algorithm- POLYGON input (mouse)- non-self-intersecting polygons- triangles are unique, the use of OpenGL function functio
3DSMAX_OpenGL_FlightSimulate
- 三维建模软件与OpenGL相结合的飞行仿真的实现方法。利用建模软件建立飞机模型,并将其转换为OpenGL的c代码,在VC++开发环境中实现了飞机模型的控制与显示、三维场景的模拟、以及场景与模型的结合。-Three-dimensional modeling software and OpenGL combining realize Ways of flight simulation. Use of modeling software to establish the aircraft model,
welcome
- VC+OpenGL实现全屏框架,鼠标左键点击实现屏幕颜色改变,属于OpenGL入门基础练习。-VC+ OpenGL framework to achieve full-screen, click the left mouse button to change screen colors realize belonging OpenGL Introduction to basic exercises.
stars
- VC+OpenGL实现旋转的星空,用于OpenGL开发初学者练习点、线方面的绘制和操作。-VC+ OpenGL realize Star rotation for beginners to practice the development of OpenGL points, lines drawn and operational aspects.
caihong
- VC+OpenGL实现彩虹的绘制,用于OpenGL初学者进一步练习对线和颜色操作的熟悉。-VC+ OpenGL realize Rainbow Rendering for OpenGL beginners to practice on the lines and colors are familiar with the operation.
plane
- 开发环境为VC+OpenGL,实现用立方体包围飞机和蝴蝶的绘制,主要用于练习面的绘制以及视角转换。-Development environment for VC+ OpenGL, using cube surrounded by aircraft and mapping butterfly, mainly used for surface mapping exercises as well as the perspective of the conversion.
Chapter01
- OpenGL三维图形系统开发与实例(1)第一章源码-OpenGL three-dimensional graphics system development and examples of (1), chap source
Chapter02
- OpenGL三维图形系统开发与实例(1)第二章源码-OpenGL three-dimensional graphics system development and examples of (1) Chapter II source
Chapter03
- OpenGL三维图形系统开发与实例(1)第三章源码-OpenGL three-dimensional graphics system development and examples of (1) Chapter III source
Chapter04
- OpenGL三维图形系统开发与实例(1)第四章源码-OpenGL three-dimensional graphics system development and examples of (1) Chapter IV source
Chapter05
- OpenGL三维图形系统开发与实例(1)第五章源码-OpenGL three-dimensional graphics system development and examples of (1) Chapter V source
