资源列表
OpenGL_zuotu
- opengl环境设置的代码,对作图非常的方便。-opengl environment configuration code, the mapping is very convenient.
opengl_fangmian
- opengl方面的代码以及环境设置和注意事项。-opengl code and the set-up and attention to environmental issues.
CEGUI-0.5.0b
- 3D GUI.非常全面,支持directx,opengl.控件齐全,适合game,3D应用等开发项目。-3D GUI. Very comprehensive support directx and opengl. Controls complete, suitable game, 3D application development projects.
ogl_cg_simple
- 这是一个OpenGL调用Cg程序的例子,简单的说明了OpenGL程序如何调用Cg程序;在编译前,必须确定安装了Nvidia的Cg ToolKit!-OpenGL This is a procedure called Cg example, a simple explanation of how OpenGL procedure called Cg procedures; the compiler, must determine installed Nvidia's Cg ToolKit!
ogl_cg_lighting
- 一个OpenGL程序调用Cg程序的例子,该Cg程序实现了光照的功能,可以自己定义一些光照参数!-a procedure called Cg OpenGL procedures example, the CG program the illumination function, their own definition of some illumination parameters!
VertexColor-src
- Cg顶点着色程序。详细说明了各个顶点如何着色,着什么颜色等,以及整个图形的颜色。同样,必须安装Nvidia的Cg ToolKit!-Cg vertex coloring process. A detailed descr iption of how each vertex color, what color, as well as the entire graphic color. Similarly, the installation of the Nvidia Cg ToolKit!
VertexLighting-src
- Cg的顶点光照程序,设定光源位置在某个顶点位置来模拟图形在光照下的效果。同样,必须安装Nvidia的Cg ToolKit!-Cg vertex light procedures set in place a light source vertex position in the graphics to simulate the effect of light. Similarly, the installation of the Nvidia Cg ToolKit!
OpenGLOctane3d
- OpenGL低级着色语言和高级着色语言。讲解了不用着色语言所用的profile,以及所用的的变量的含义。对于学习OpenGL扩展库有很大帮助!-OpenGL shading language junior and senior coloring language. Coloring not on the language used in the profile, as well as the meaning of the variables. Learning OpenGL extensions
GdfzbgzL
- 这是一个基于MFC框架的OpenGL三维图形程序,是MFC与OpenGL的初始化应用,希望对初学者有所帮助。-This is a framework based on the MFC OpenGL 3D graphics procedures, MFC and OpenGL is the initial application, and I hope to help beginners.
2004082412074230708
- 这是OpenGL最基本的交互模式,在这个例子里可以通过鼠标来点击运动三维物体来显示物体的名称,也可以添加自己的代码来作其他的事情.这个例子的原作者是:Jan Horn另外还要把dll文件夹中的Dll考到System32目录下. -This is the OpenGL basic interactive mode, In this example can click of the mouse to click on 3D objects to show the names of objects,
rectang
- 基于OPENGL的用鼠标控制立方体光照变化的程序-based on the OpenGL cube with the mouse control light change procedures
VCOpenGL12234
- 对OPENGL的总体进行了综合变成,实现了各种绘制效果,并根据不同参数能做出相应变化-right of the overall integrated into, the realization of the effects of various mapping, According to different parameters and can make corresponding changes
