资源列表
c++_opengl_selection
- 本文提出并实现一种用于三维坐标拣选的RIP(Ray-Intersection-Penetration)方法。介绍了如何在已经渲染至窗口的三维场景中,使用鼠标或者相关设备拣选特定三维对象的方法。此方法对于正交投影或透视投影均有效,相对于OpenGL自带的选择与反馈机制,本方法无论是拣选精度还是算法实现效率均高出许多,是一种比较通用的解决方案。-this paper, and for the realization of a three-dimensional coordinates of the
Nehe_addAVI
- 在OpenGL编程实现加入AVI动画的代码,首先在data目录下放入你想加载的视频 *.avi 格式-in OpenGL programming to AVI animation code, First the data directory you want to load into the *. avi video format
nehegl_mfc1
- mfc + opengl下的实现代码.NeHe的-mfc opengl under the codes. Retrieved in
OpenGLMulti_View
- VC平台下OpenGL环境中多视图的实现,比较简单实用-VC platform OpenGL multi-view environment to achieve relatively simple and practical
picksquareOpengl
- opegl的小例子,简单易懂,适合于初学者参考。-opegl small examples, simple and suitable for beginners reference.
depthgl
- opengl的深度的例子。非常简单。只有一个文件。-opengl example of the depth. Very simple. Only one document.
6.0MFC_OPENGL_PFbresenham
- 基于MFC中Opengl环境的bresenham直线生成算法,可由对话框输入起始点和终点,直观地观察bresenham算法的原理。-based MFC Opengl environment bresenham line drawing algorithm, from the dialog box input starting and stopping points, and visual observation of the principle bresenham algorithm.
6.0MFC_OPENGL_moban
- MFC的opengl模版(vc6.0),有了这个模版,你可以知道怎样在mfc下设置opengl环境,可以在上面方便地进行再次开发-MFC opengl template (vc6.0), the existence of such templates, You may know how to set up under the mfc opengl environment that can facilitate the above again for Development
OpenGL_cg_1
- OPenGL例子 适合新手!相当不错!-OpenGL example for newcomers! Quite good!
3DControl
- 用VC++编写的OpenGL的一个例子。编译环境为VC++7.0.-VC prepared by the OpenGL an example. Build environment for VC 7.0.
Spline+ellipse
- 标准椭圆的算法与三次样条曲线算法 用OpenGL实现编程-standard ellipse algorithm and cubic spline curve algorithm using OpenGL Programming
barsky
- OpenGl中的二维裁剪算法,实现直线段相对于给定窗口的裁减,主要采用梁友栋-barsky算法,-OpenGl the two-dimensional cutting algorithm, and of the linear phase for a given window of the reduction, used mainly friends of Liang Dong-barsky algorithm,
