资源列表
Exam2_texture
- 本实演示了在MFC中如何建立OpenGL的程序框架,如何进行纹理贴图的坐标计算,以及混和方法的实现。-this is a demonstration of how to establish MFC OpenGL framework of the procedure, how texture mapping coordinates, and the mixture of achievement.
sanweipingbao
- 用OPENGL绘制的WINDOWS三维管道。。。西西 有点假。。不过效果还好。。原理一般。-using the Windows OpenGL 3D rendering pipeline. . . Her somewhat false. . But better results. . The general principle.
xingkongpingbao
- 用OPENGL绘制的WINDOWS屏幕保护。。。西西 效果还好。。原理一般。-OpenGL rendering with the Windows screen. . . Her better results. . The general principle.
207
- 一个很简单的opengl程序,功能包括:简单模拟了太阳、地球月亮的运行,画立方体、直线、点等几何图元,bezier曲线及反求bezier控制点(点的数量为4),nurbs曲线及裁剪,图像可以平移、缩放和旋转(由于是本人初学opengl,所以请多多包含)-a very simple opengl procedures, functions include : simulation of a simple sun, the earth the moon operation, painting cub
xcg-fivestar
- 用c++builder编写的opengl程序。 旋转的五角星。效果非常逼真!你试试运行目录下的可执行文件就知道了,(当然还有源代码)可不要说你的机器上没有装c++builder6.0或以上啊!-c builder used to prepare the opengl procedures. Rotating the five-pointed star. The effect was very realistic! Try running your directory executable f
OpgnGL_All
- BCB6.0 + OpenGL 模擬三角柱體的活動廣告看板。-BCB6.0 OpenGL simulation activities triangular prism advertising billboards.
opengl_parts
- 用OPENGL演示制作零件图,对出学者有帮助-use OpenGL demo map produced parts for help from academics
OpenGLbianchengyushili
- OpenGL编程与实例,书中详细介绍了OpenGL编程的过程并给出了很多实例!-OpenGL programming and examples, the book details the OpenGL programming process and gives a lot of examples!
glu1_3
- OpenGL学习的教程,详细讲解了vc环境下OpenGL的调用。-OpenGL learning guides, detailed account of vc environment OpenGL call.
minimalScreenSaver
- This class loads a texture file and prepares it to be used in OpenGL. It can open a bitmap or a targa file. The min filter is set to mipmap b/c they look better and the performance cost on modern video cards in negligible. -This class loads a fi
sun_and_plant
- 太阳系演示,可实现视角的变换,先是太阳系中的各大行星的位置-solar system demonstration, achievable Perspective Transform, the first major solar system planets location
OpenGL_draw_shaps
- OpenGL实现多种形状的绘制,包括三交形,矩形等-OpenGL rendering a variety of shapes, including three pay-shaped, rectangular, etc.
