资源列表
mypick2
- 采用opengl编程,在多个三维模型中,使用鼠标点取,达到对三维模型对象的捕捉。-using opengl programming, in a number of 3D models, the use of mouse-point, reached on the three-dimensional object model to capture.
OpenGL编程权威指南
- OpenGL编程权威指南,希望大家踊跃交流-authority OpenGL Programming Guide, a lively exchange of hope
Opengl超级宝典
- Opengl超级宝典-Opengl book
OpenGL源代码oglwrapperclass_demo
- OPENGL应用祥细示例-OpenGL application examples wound
mine3Dr
- Miner3D_viewer ActiveX control (for Miner3D game)
MilliSecond
- 实例40 毫秒级的控制-example 40 millisecond control
MFC_OpenGL
- 示例了在MFC框架中直接使用OPENGL API的必须的基本代码-example of the MFC framework of the direct use of the OpenGL API to the basic code
OpenGL20031101
- OpenGL 开发资料,游戏开发者必备之参考指南 -OpenGL development information, games developers must Reference Guide
openglref
- OPENGL参考手册,游戏开发者必备之参考指南-OpenGL Reference Manual, the essential game development Reference Guide
2DCube
- 不使用DirectX或OpenGL作成的3D立方体效果 作者: po 不使用DirectX或OpenGL而实现的3D立方体效果-not use DirectX or OpenGL 3D cube make the results Author : po not use DirectX or OpenGL and 3D cube achieve results
multi-view for OpenGL
- OpenGL多视图的实现 OpenGL入门级代码-OpenGL the realization of the entry-level OpenGL code
src for nehe_sdk
- nehe sdk教程的源代码 不可多得的好东西-nehe sdk Copies of the source code very good things
